Posted March 6, 20187 yr Simple as the title suggests. My event is subscribed properly and system.out.println works but the setLootingLevel thingy does not work.
March 7, 20187 yr Also please explain what "does not work" really means. How did you test it? Check out my tutorials here: http://jabelarminecraft.blogspot.com/
March 8, 20187 yr Author Code: Really, it is just a basic: @SubscribeEvent(priority = EventPriority.NORMAL) public void HandleEnchant(LootingLevelEvent fEvent) { int levelLooting = 10 //Testing fEvent.setLootingLevel(fEvent.getLootingLevel() + 3 + ((levelLooting - 1) * 2)); System.out.println(fEvent.getLootingLevel()); } The way it "doesn't work" is that if you put any value in the setLootingLevel, it still returns 1 (1 refers to default looting value which is added by 1 per looting level). However. if you have a looting enchantment, it changes (e.g. 2, 3, 4, and etc.).
March 8, 20187 yr 56 minutes ago, [NoOneButNo] said: Code: Really, it is just a basic: @SubscribeEvent(priority = EventPriority.NORMAL) public void HandleEnchant(LootingLevelEvent fEvent) { int levelLooting = 10 //Testing fEvent.setLootingLevel(fEvent.getLootingLevel() + 3 + ((levelLooting - 1) * 2)); System.out.println(fEvent.getLootingLevel()); } The way it "doesn't work" is that if you put any value in the setLootingLevel, it still returns 1 (1 refers to default looting value which is added by 1 per looting level). However. if you have a looting enchantment, it changes (e.g. 2, 3, 4, and etc.). Shouldn't your handle function be static ? public static void HandleEnchant(final LootingLevelEvent event); Also, I suggest your event would be final. --- EDIT: my bad, I didn't see your handle function was properly called. Edited March 8, 20187 yr by Major Squirrel Squirrel ! Squirrel ! Squirrel !
March 8, 20187 yr 55 minutes ago, Major Squirrel said: Shouldn't your handle function be static ? Only if you use @Mod.EventBusSubscriber or register a class containing @SubscribeEvent methods. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
March 8, 20187 yr 1 hour ago, Major Squirrel said: Also, I suggest your event would be final. All this does it prevent you from assigning a value to it (which, if we're being honest, is something you shouldn't be doing anyway). You can still modify the event's properties through the setter methods, which is an ability you want to have. As far as I'm concerned this suggestion is just adding a sticky note to the breaker box that says "do not repair." No one was going to be repairing it anyway, but we're absolutely going to go in and fiddle with the switches. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
March 8, 20187 yr Back to the original problem. I don't have my workspace on this computer, but maybe the setLootingLevel() or getLootingLevel() is validating the value and clamping it to a certain range. For example, your math in your event would set looting level to 21 higher than what it already is. Is that a valid level? I thought looting levels go to 3 or something.... Check out my tutorials here: http://jabelarminecraft.blogspot.com/
March 8, 20187 yr Author 5 hours ago, larsgerrits said: Only if you use @Mod.EventBusSubscriber or register a class containing @SubscribeEvent methods. Like I said, it is properly registered and thus, system.out.println works. Otherwise it won't.
March 8, 20187 yr Author 3 hours ago, jabelar said: Back to the original problem. I don't have my workspace on this computer, but maybe the setLootingLevel() or getLootingLevel() is validating the value and clamping it to a certain range. For example, your math in your event would set looting level to 21 higher than what it already is. Is that a valid level? I thought looting levels go to 3 or something.... There is no clamp. You can get looting 1000 enchantment and probably crash the game. I've read it in the event's code itself. Also, I've read its call hierarchy.
March 9, 20187 yr I looked through the call hierarchy and technically in some cases it is in fact clamped. The LootingEnchantBonus.apply() method clamps the loot level to the "limit" which is set by deserializing the loot JSON for the looting_echant limit value. Now I don't think the vanilla looting tables specify a limit so I think they should deserialize to 0 in which case the clamping won't happen. But just saying there are cases of code that might impact the looting after you process your event so you need to look at that. I think you should just use standard debugging and set breakpoints and trace the value along the way. Computers are pretty much perfectly logical so if you trace every step you're sure to see where it does something you didn't expect, and then the answer will be clear. Edited March 9, 20187 yr by jabelar Check out my tutorials here: http://jabelarminecraft.blogspot.com/
March 9, 20187 yr Author 6 hours ago, jabelar said: I looked through the call hierarchy and technically in some cases it is in fact clamped. But what's more interesting is that whatever value you put it will always yield 1 as if nothing is changed. The only way it changes is if you have a looting enchantment on the item you used to kill a particular entity.
March 9, 20187 yr 3 hours ago, [NoOneButNo] said: But what's more interesting is that whatever value you put it will always yield 1 as if nothing is changed. The only way it changes is if you have a looting enchantment on the item you used to kill a particular entity. I have tried your function and the event had a lootingLevel value of 21. The context I tested it was killing a polar bear with a diamond sword (no enchants), it dropped me 12 fish. In which context have you tested your event ? Squirrel ! Squirrel ! Squirrel !
March 10, 20187 yr Author Apparently, I tested this event in the latest forge vs the recommended and somehow, this bug didn't trigger. Try using the recommended one. It is working in the latest forge for some reason...
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