Posted March 19, 20187 yr issue #1: Names of the Item names wont show up. normal horse inventory Dragon Gui. Issue # 2 Also notice that the armor, saddle and chest are too bright in the gui But will show normally after being screenshot Dragon GUI: https://pastebin.com/xaGbWwbW Dragon Inventory: https://pastebin.com/yqFWL1Ra
March 19, 20187 yr this.renderHoveredToolTip(mouseX, mouseY); at the end of your drawScreen method I believe will fix your tooltip issue. Honestly no clue about your brightness issue though
March 19, 20187 yr Author 1 hour ago, Ugdhar said: Honestly no clue about your brightness issue though This is my render for armor, does the the bolded line has something to do with it? package com.TheRPGAdventurer.ROTD.client.render.layers; import com.TheRPGAdventurer.ROTD.client.model.DragonModel; import com.TheRPGAdventurer.ROTD.client.render.DragonRenderer; import com.TheRPGAdventurer.ROTD.client.render.breeds.DefaultDragonBreedRenderer; import com.TheRPGAdventurer.ROTD.server.entity.EntityTameableDragon; import com.TheRPGAdventurer.ROTD.server.entity.breeds.EnumDragonBreed; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.util.ResourceLocation; /** * Created by TheRPGAdventurer based on ice and fire code5. */ public class LayerRendererDragonArmor extends LayerRendererDragon { public LayerRendererDragonArmor(DragonRenderer renderer, DefaultDragonBreedRenderer breedRenderer, DragonModel model) { super(renderer, breedRenderer, model); } @Override public void doRenderLayer(EntityTameableDragon dragon, float moveTime, float moveSpeed, float partialTicks, float ticksExisted, float lookYaw, float lookPitch, float scale) { if (dragon.getArmor() != 0) { renderer.bindTexture(new ResourceLocation("rotd:textures/entities/armor/armor_" + (dragon.getArmor() != 1 ? dragon.getArmor() != 2 ? "diamond" : "gold" : "iron") + ".png")); GlStateManager.color(1, 1, 1, 1); model.render(dragon, moveTime, moveSpeed, ticksExisted, lookYaw, lookPitch, scale); } } @Override public boolean shouldCombineTextures() { return false; } } Edited March 19, 20187 yr by TheRPGAdventurer
March 22, 20187 yr Author Ok found another bug, the tool tip shows from behind might be a forge bug. Other mods have the problem
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