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Posted (edited)

aight, so I created a GUI, with sliders.

works all fine and all, sliders work and such

but, when I close out of the gui, and then go back in, all the slider values reset like if they were never changed.

Can anyone help me?

 

Here's my code

import java.awt.Color;
import java.io.IOException;
import java.net.URI;
import java.util.HashMap;
import java.util.Map;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.client.config.GuiSlider;
import us.loki.legit.config.Configuration;
import us.loki.legit.config.Property;
import us.loki.legit.cosmetics.GuiCosmetics;

public class GuiWings extends GuiScreen {
    
    public static boolean wings = true;
    public static boolean winter = true;
    private GuiScreen parentScreen;
    int var3 = this.height / 4 + 48;
    private GuiButton Wings; 
    private GuiButton Winter; 
    public static GuiSlider slider;
    public static GuiSlider red;
    public static GuiSlider green;
    public static GuiSlider blue;
    private static int test;
    
    
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
     this.drawDefaultBackground();
     this.drawCenteredString(this.fontRendererObj, "Wings", this.width / 2, 10, 16777215);
     //this.drawCenteredString(this.fontRendererObj, "Settings won't save in GUI", this.width / 2, 40, 16777215);
     super.drawScreen(mouseX, mouseY, partialTicks);
     }
    public void initGui() {
        this.refreshButtons();
        super.initGui();
        
    }
    private void refreshButtons(){
        this.buttonList.clear();
        this.Wings = (new GuiButton(2, this.width / 2 - 100, var3 + 110, I18n.format("Wings: ")));
        this.buttonList.add(this.Wings);
        this.Winter = (new GuiButton(3, this.width / 2 - 100, var3 + 140, I18n.format("Winter Wings: ")));
        this.buttonList.add(this.Winter);
        this.buttonList.add(slider = new GuiSlider(21, width/2-100, 25, 200, 20, "Size: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(red = new GuiSlider(22, width/2-100, 60, 200, 20, "Red: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(green = new GuiSlider(23, width/2-100, 95, 200, 20, "Green: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(blue = new GuiSlider(24, width/2-100, 130, 200, 20, "Blue: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(new GuiButton(5, width / 2 - 100, var3 + 170, I18n.format("Done", new Object[0])));
       
    }
    protected void actionPerformed(GuiButton button) throws IOException {
        if (button.id == 2) {
            if (wings==true){
                wings=false;
            }else if (wings==false){
                wings=true;
            }
        }
        if (button.id == 3) {
            if (winter==true){
                winter=false;
            }else if (winter==false){
                winter=true;
            }
        }
        if(button.id == 21) {
            slider.setValue(slider.sliderValue);
        }

    if (button.id == 5) {
        this.mc.displayGuiScreen(new GuiCosmetics());
    }
    this.updateButtons();
    }
    private void updateButtons()
    {
        this.Wings.displayString = wings ? "Wings: Disabled" : (wings ? "Wings:" : "Wings: Enabled");
        this.Winter.displayString = winter ? "Winter Wings: Disabled" : (winter ? " Winter Wings:" : "Winter Wings: Enabled");
    }
    

}

import java.awt.Color;
import java.io.IOException;
import java.net.URI;
import java.util.HashMap;
import java.util.Map;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.client.config.GuiSlider;
import us.loki.legit.config.Configuration;
import us.loki.legit.config.Property;
import us.loki.legit.cosmetics.GuiCosmetics;

public class GuiWings extends GuiScreen {
    
    public static boolean wings = true;
    public static boolean winter = true;
    private GuiScreen parentScreen;
    int var3 = this.height / 4 + 48;
    private GuiButton Wings; 
    private GuiButton Winter; 
    public static GuiSlider slider;
    public static GuiSlider red;
    public static GuiSlider green;
    public static GuiSlider blue;
    private static int test;
    
    
    public void drawScreen(int mouseX, int mouseY, float partialTicks)
    {
     this.drawDefaultBackground();
     this.drawCenteredString(this.fontRendererObj, "Wings", this.width / 2, 10, 16777215);
     //this.drawCenteredString(this.fontRendererObj, "Settings won't save in GUI", this.width / 2, 40, 16777215);
     super.drawScreen(mouseX, mouseY, partialTicks);
     }
    public void initGui() {
        this.refreshButtons();
        super.initGui();
        
    }
    private void refreshButtons(){
        this.buttonList.clear();
        this.Wings = (new GuiButton(2, this.width / 2 - 100, var3 + 110, I18n.format("Wings: ")));
        this.buttonList.add(this.Wings);
        this.Winter = (new GuiButton(3, this.width / 2 - 100, var3 + 140, I18n.format("Winter Wings: ")));
        this.buttonList.add(this.Winter);
        this.buttonList.add(slider = new GuiSlider(21, width/2-100, 25, 200, 20, "Size: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(red = new GuiSlider(22, width/2-100, 60, 200, 20, "Red: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(green = new GuiSlider(23, width/2-100, 95, 200, 20, "Green: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(blue = new GuiSlider(24, width/2-100, 130, 200, 20, "Blue: ", " %", 0, 100, 50, true, true));
        this.buttonList.add(new GuiButton(5, width / 2 - 100, var3 + 170, I18n.format("Done", new Object[0])));
       
    }
    protected void actionPerformed(GuiButton button) throws IOException {
        if (button.id == 2) {
            if (wings==true){
                wings=false;
            }else if (wings==false){
                wings=true;
            }
        }
        if (button.id == 3) {
            if (winter==true){
                winter=false;
            }else if (winter==false){
                winter=true;
            }
        }
        if(button.id == 21) {
            slider.updateSlider();
        }

    if (button.id == 5) {
        this.mc.displayGuiScreen(new GuiCosmetics());
    }
    this.updateButtons();
    }
    private void updateButtons()
    {
        this.Wings.displayString = wings ? "Wings: Disabled" : (wings ? "Wings:" : "Wings: Enabled");
        this.Winter.displayString = winter ? "Winter Wings: Disabled" : (winter ? " Winter Wings:" : "Winter Wings: Enabled");
    }
    

}

Edited by $ober
Posted

GUIs don't store data. You need to store the data somewhere else.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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