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Posted

You need to create a class that can:

 - track what "recipes" your machine knows

 - identify what recipe is currently in the machine

 - retrieve the output from that recipe

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
39 minutes ago, Draco18s said:

You need to create a class that can:

 - track what "recipes" your machine knows

 - identify what recipe is currently in the machine

 - retrieve the output from that recipe

And how should I add slots to my container class, like, which method to use?

 

public class MSInfusorContainer extends Container {
	
    private final IInventory tileFurnace;
    private int cookTime;
    private int totalCookTime;
    private int furnaceBurnTime;
    private int currentItemBurnTime;

    public MSInfusorContainer(InventoryPlayer playerInventory, IInventory furnaceInventory)
    {
        this.tileFurnace = furnaceInventory;
        this.addSlotToContainer(new Slot(furnaceInventory, 0, 27, 40)); //<-- I'm talking about this, they are in the correct position in GUI,
      	                                                                //but I should add what kind of slot, this furnace itself?
        this.addSlotToContainer(new SlotFurnaceFuel(furnaceInventory, 1, 76, 40));
        this.addSlotToContainer(new SlotFurnaceOutput(playerInventory.player, furnaceInventory, 2, 134, 40));
      
      //...
    }

 

And to call each slot in my MSInfusorRecipes classhow could I do that?

Edited by Arthur Wesley
Posted
1 hour ago, Arthur Wesley said:

how should I add slots to my container class, like, which method to use?

SlotItemHandler

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
18 hours ago, Draco18s said:

SlotItemHandler

 

This is my container class:

 

package tutuicraft3.sapphirecraft.blocks.msinfusortileentity;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryBasic;
import net.minecraft.inventory.InventoryCraftResult;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class ContainerMSInfusor extends Container {
	
    private final IInventory tileMSInfusor;
    private final IInventory outputSlot;
    private final IInventory inputSlots;
    private final World world;
 
	public ContainerMSInfusor(InventoryPlayer playerInv, final TileEntityMSInfusor infusor, IInventory mSInfusorInv, World world) {
		
		this.outputSlot = new InventoryCraftResult();
        this.inputSlots = new InventoryBasic("Infuse", true, 2);
        
        this.world = world;
		this.tileMSInfusor = mSInfusorInv;
		addSlotToContainer(new Slot(inputSlots, 0, 27, 40));
		addSlotToContainer(new Slot(inputSlots, 1, 76, 40));
		addSlotToContainer(new Slot(outputSlot, 2, 134, 40) {
			
			public boolean isItemValid(ItemStack stack)
            {
                return false;
            }
			
		});
	
		for (int i = 0; i < 3; i++) {
			for (int j = 0; j < 9; j++) {
				addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
			}
		}
	
		for (int k = 0; k < 9; k++) {
			addSlotToContainer(new Slot(playerInv, k, 8 + k * 18, 142));
		}
	}
	
    public void onContainerClosed(EntityPlayer playerIn)
    {
        super.onContainerClosed(playerIn);

        if (!this.world.isRemote)
        {
            this.clearContainer(playerIn, this.world, this.inputSlots);
        }
    }
	
	@Override
	public boolean canInteractWith(EntityPlayer player) {
		return true;
	}
	
	@Override
	public ItemStack transferStackInSlot(EntityPlayer player, int index) {
		ItemStack itemstack = ItemStack.EMPTY;
		Slot slot = inventorySlots.get(index);
	
		if (slot != null && slot.getHasStack()) {
			ItemStack itemstack1 = slot.getStack();
			itemstack = itemstack1.copy();
	
			int containerSlots = inventorySlots.size() - player.inventory.mainInventory.size();
	
			if (index < containerSlots) {
				if (!this.mergeItemStack(itemstack1, containerSlots, inventorySlots.size(), true)) {
					return ItemStack.EMPTY;
				}
			} else if (!this.mergeItemStack(itemstack1, 0, containerSlots, false)) {
				return ItemStack.EMPTY;
			}
	
			if (itemstack1.getCount() == 0) {
				slot.putStack(ItemStack.EMPTY);
			} else {
				slot.onSlotChanged();
			}
	
			if (itemstack1.getCount() == itemstack.getCount()) {
				return ItemStack.EMPTY;
			}
	
			slot.onTake(player, itemstack1);
		}
	
		return itemstack;
	}
}

Now I need a Recipes class, that can detect the input and output slots of my container class?, then detect the recipes items like I said before and then it outputs the result?

Posted
1 hour ago, loordgek said:

Oops, I'm sorry, those github code were outdated, I just posted my actual one

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