Posted April 23, 20187 yr Hi all, I'm attempting to add a glowing effect to all entities within distance from the player. My (kotlin) code looks as follows: worldIn.getEntitiesWithinAABB(EntityLivingBase::class.java, playerIn.entityBoundingBox.grow(RANGE)) .filter { it.canBeHitWithPotion() } .forEach { playerIn.sendMessage(TextComponentString("Found entity: ${it.toString()}")) it.addPotionEffect(PotionEffect(MobEffects.GLOWING, 200, 0)) } The debug message is working correctly for all mobs within the range, and I can see the glowing effect in my inventory. However none of the mobs are actually glowing. The `addPotionEffect` line is the exact same way that the Spectral Arrow triggers the potion effect, so I cannot figure out why this doesn't work. Any advice would be appreciated! - AgentEpsilon EDIT: This exact same thing happens for any potion effect - the effect appears in my inventory, but nothing happens. Edited April 23, 20187 yr by AgentEpsilon
April 25, 20187 yr Do you call it on both sides? I think it is required to add effect on both client and server.
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