Posted March 13, 201312 yr I found the following in GuiRender int var24 = MathHelper.floor_double((double)(p.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; and this gives an direction of 0/1/2/3 I was wondering how I could make this give me diagonal facing directions as well 0/1/2/3/4/5/6/7 All I know from this is that p.rotationYaw can be bigger than one rotation of a circle (more than 360) so we get it down to between 0 and 360 but after this function completes it only gives 4 possible values 0/1/2/3 note: I am not good when it comes to floating point math
March 13, 201312 yr int var24 = MathHelper.floor_double((double)(p.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; Isn't the 4.0F what is giving you 4 output numbers.. So in theory if you changed it to 36.0F it would give you 36 possible outputs, each one representing a 10 degree facing.. Therefore 8.0F would give you your diagonals I think.. 0 = North 1 = North East 2 = East 3 = South East 4 = South 5 = South West 6 = West 7 = North West (Or whatever direction starts at 0 )
March 13, 201312 yr Author I tried changing it to 8.0F but it still returned 0/1/2/3 but they were not the right directions
March 13, 201312 yr Author Minecraft Gui / var24 with the &7 SOUTH/NORTH inbetween south and west/NORTHWEST WEST/NORTHEAST inbetween north and west/EAST you get the idea
March 13, 201312 yr Or you can use the built in feature "look" Creator of Jobo's ModLoader If I helped you could you please click the thank you button and applaud my karma.
March 13, 201312 yr Author Or you can use the built in feature "look" do you a) mean the F3 information showing the F: variable if so this only shows SOUTH WEST NORTH EAST and does not show diagonal directions or do you mean get player.getLook(int par1) which returns float x,y,z which in no way at all helps me.
March 14, 201312 yr no use Vec3 look = player.getLookVec() then call look.xCoord and look.yCoord and look.zCoord and then combine those together for whatever you are doing and you have the exact pixel that the player is looking at Creator of Jobo's ModLoader If I helped you could you please click the thank you button and applaud my karma.
March 14, 201312 yr So basically you want something like? int yaw = (int)ePlayer.rotationYaw; if (yaw<0) //due to the yaw running a -360 to positive 360 yaw+=360; //not sure why it's that way yaw+=22; //centers coordinates you may want to drop this line yaw%=360; //and this one if you want a strict interpretation of the zones int facing = yaw/45; // 360degrees divided by 45 == 8 zones System.out.println("Yaw is " + yaw + "facing is " + facing); *note this was validated with 1.45 code base your mileage may vary
March 14, 201312 yr Author So basically you want something like? int yaw = (int)ePlayer.rotationYaw; if (yaw<0) //due to the yaw running a -360 to positive 360 yaw+=360; //not sure why it's that way yaw+=22; //centers coordinates you may want to drop this line yaw%=360; //and this one if you want a strict interpretation of the zones int facing = yaw/45; // 360degrees divided by 45 == 8 zones System.out.println("Yaw is " + yaw + "facing is " + facing); *note this was validated with 1.45 code base your mileage may vary Thanks this worked absolutely perfectly.
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