Jump to content

Recommended Posts

Posted

Hi guys, I need a bit of help. I have made a GIANT schematic - 17,954,720 blocks (410x112x391) and each time that I've tried to load it using forge's world edit the game just crashed (and I don't have a bunch of RAM space left to use, only 8GB).

I've been told to use MCEdit for big schematics but it just crashes every time that I try to open it...

 

What do I do? any suggestions?

Posted

1) Wrong Forum

2) Forge doesn't have a world edit, so im just going to assume you mean the world edit mod, so you should probably ask them.

3) Read the EAQs, and ALWAYS post a log.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 5/5/2018 at 11:29 PM, LexManos said:

1) Wrong Forum

2) Forge doesn't have a world edit, so im just going to assume you mean the world edit mod, so you should probably ask them.

3) Read the EAQs, and ALWAYS post a log.

Expand  

I am sorry, but I don't really understand you. I am new to this forum, so I am still trying to learn it.
1) Yes, I was talking about the mod.

2) How do I contact the authors of the mod?

3) I am guessing that the "EAQs" are were all of the rules and instructions for this forum, but I strugle to find it.

4) What do you mean by log? 

 

(My first language isn't English and I don't program, so please excuse me for asking stupid questions, I promise not to pass any rule once I found the rules and read them)

Posted

Forge is not associated with the mod.

The place you downloaded the mod from lists several places to report issues.

The post pinned to the top of the page for Support & Bug Reports

And a log is a thing generated by the game that tells us what it is doing or trying to do. A simple google search will tell you where it is located.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello All,  Relatively new to this and after playing for a few hours whenever someone enters the nether the entire server will crash and my friend and I are at a bit of a loss. Deleting player data solves the issues but it still persists whenever someone enters even after deleting the DIM-1 folder. Paste: https://pastebin.com/REbpJVqe Thanks!   -Mitchell
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • Cracked Launchers are not supported
    • Hi, I have a problem in minecraft java (only in forge 1.20.1), When I start the game after a moment the game crashed with code 1 this only in forge 1.20.1 , I tried to reinstall java, Upgrade java to 17, update the drivers to the latest version, downgrade the drivers to the pervious version, deleting .minecraft and reinstall it , but none of these ways working.   here is the log:   [Launcher] Launching Minecraft... I'm hiding! mods after C:\Users\Windows\AppData\Roaming\.minecraft\mods\tl_skin_cape_forge_1.20_1.20.1-1.32.jar [InnerMinecraftServersImpl]  search changers of the servers read servers from servers.dat [] [InnerMinecraftServersImpl]  prepare inner servers save servers to servers.dat [Launcher] Game skin type: TLAUNCHER [Launcher] Starting Minecraft Forge 1.20.1... [Launcher] Launching in: C:\Users\Windows\AppData\Roaming\.minecraft Starting garbage collector: 96 / 227 MB Garbage collector completed: 60 / 214 MB [Launcher] Processing post-launch actions. Assist launch: true =============================================================================================== [05:29:03] [main/INFO]: ModLauncher running: args [--username, *********, --version, Forge 1.20.1, --gameDir, C:\Users\Windows\AppData\Roaming\.minecraft, --assetsDir, C:\Users\Windows\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, *************************************, --accessToken, вќ„вќ„вќ„вќ„вќ„вќ„вќ„вќ„, --clientId, null, --xuid, null, --userType, mojang, --versionType, modified, --width, 925, --height, 530, --launchTarget, forgeclient, --fml.forgeVersion, 47.3.22, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [05:29:04] [main/INFO]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.12 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0 [05:29:15] [main/INFO]: Loading ImmediateWindowProvider fmlearlywindow [05:29:24] [main/INFO]: Trying GL version 4.6 [05:29:60] [main/INFO]: Requested GL version 4.6 got version 4.6 [05:29:67] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/Windows/AppData/Roaming/.minecraft/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%23100!/ Service=ModLauncher Env=CLIENT FATAL ERROR in native method: Thread[pool-2-thread-1,5,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.     at org.lwjgl.opengl.GL11C.nglGetString(org.lwjgl.opengl@3.3.1+7/Native Method)     at org.lwjgl.opengl.GL11C.glGetString(org.lwjgl.opengl@3.3.1+7/GL11C.java:978)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.initRender(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:209)     at net.minecraftforge.fml.earlydisplay.DisplayWindow.lambda$start$5(fmlearlydisplay@1.20.1-47.3.22/DisplayWindow.java:292)     at net.minecraftforge.fml.earlydisplay.DisplayWindow$$Lambda$437/0x000001fab120a618.run(fmlearlydisplay@1.20.1-47.3.22/Unknown Source)     at java.util.concurrent.Executors$RunnableAdapter.call(java.base@17.0.12/Executors.java:539)     at java.util.concurrent.FutureTask.run(java.base@17.0.12/FutureTask.java:264)     at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(java.base@17.0.12/ScheduledThreadPoolExecutor.java:304)     at java.util.concurrent.ThreadPoolExecutor.runWorker(java.base@17.0.12/ThreadPoolExecutor.java:1136)     at java.util.concurrent.ThreadPoolExecutor$Worker.run(java.base@17.0.12/ThreadPoolExecutor.java:635)     at java.lang.Thread.run(java.base@17.0.12/Thread.java:842) Here I am! [VersionManager] Refreshing versions locally... [VersionManager] Versions has been refreshed (6 ms) [Launcher] Launcher exited. [Launcher] Minecraft closed with exit code: 1 flush now [Launcher] [Crash] Signature "Bad video drivers" matches! [Crash] Signature "Bad video drivers" matches! [Launcher] [Crash] Crash has been recognized! [Crash] Crash has been recognized! flush now
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.