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Posted (edited)

So i have this little method,

@SubscribeEvent
    public void livingUpdate(LivingEvent.LivingUpdateEvent event) {
        if (event.getEntity() instanceof EntityPlayerSP) {
            
            if(minecraft.gameSettings.keyBindDrop.isPressed()) {//doesnt work
                System.out.println("Test, droped a item");
            }
            
            if(minecraft.gameSettings.keyBindPlayerList.isPressed()) {//works
                System.out.println("Test, Showed tab gui thing");
            }

}

}

now for some reason player list works but drop doesnt, but if instend if i use isKeyDown it works, but i want it to only update when the key is pressed once, if you get what im saying, not every tick the key is down

Edited by IKnowImEZ
Posted

Why are you using LivingUpdateEvent and not PlayerUpdateEvent?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
35 minutes ago, Draco18s said:

Why are you using LivingUpdateEvent and not PlayerUpdateEvent?

I dont know, I dident think it really mattered, doubt its going change anything but ill try

Posted

Sorry, its TickEvent.PlayerTickEvent

 

Also, as you're using it to check keybinds on the client side, use TickEvent.ClientTickEvent instead.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
15 minutes ago, Draco18s said:

Sorry, its TickEvent.PlayerTickEvent

 

Also, as you're using it to check keybinds on the client side, use TickEvent.ClientTickEvent instead.

still dident work):, same thing happened

Posted
14 minutes ago, IKnowImEZ said:

is there like a event where i can do public void event(someKeyBoardEvent event) {if(event.getKey instanceof KeyBoard.KEY_SOME KEY)}?

There is, but you should not do it that way.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
2 hours ago, Draco18s said:

use TickEvent.ClientTickEvent

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
On 5/6/2018 at 9:32 PM, Draco18s said:

There is, but you should not do it that way.

why? he said he wants to respond to a single press. why wouldn't you use key input event? (i never used it myself, so i don't know if it does what i'd expect it to do.)

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