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Help with Custom Modpack


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<spoiler>AdditionalEnderBlocks-2.0-1.12.2.jar
AdobeBlocks-1.12.2-7.0.2.jar
albedo-0.1.3.jar
albedocompat-1.0.jar
AlbedoTorches-1.0.4.jar
AutoRegLib-1.3-17.jar
Baubles-1.12-1.5.2.jar
betterunderground-1.1.6.jar
BiblioCraft[v2.4.3][MC1.12.0].jar
BiomesOPlenty-1.12.2-7.0.1.2384-universal.jar
blockcraftery-0.1.3.jar
BlocksPlus-1.12.2-3.1.1.jar
bmextras2.2.9.jar
buildcraft-7.99.17.jar
Bullseye-1.12.2-3.0.6.jar
ChanceCubes-1.12.2-3.1.0.217.jar
Chisel-MC1.12.2-0.2.0.31.jar
chiselsandbits-14.16.jar
chromablocks-1.0.jar
CodeChickenLib-1.12.2-3.1.8.341-universal.jar
coroutil-1.12.1-1.2.9.jar
CTM-MC1.12-0.2.3.12.jar
CustomNPCs_1.12.2(20jan18).jar
DynamicSurroundings-1.12.2-3.4.9.13.jar
elulib-0.1.12.jar
ExCompressum_1.12.2-3.0.20.jar
exnihilocreatio-1.12-0.2.2.jar
exsartagine-1.12.2-0.2.0.0.jar
FamiliarFauna-1.12.2-1.0.10.jar
flatcoloredblocks-mc1.12-6.6.jar
ForgeMultipart-1.12.2-2.4.2.58-universal.jar
Inspirations-1.12.2-0.1.4.jar
malisisblocks-1.12.2-6.1.0.jar
malisiscore-1.12.2-6.4.0.jar
malisisdoors-1.12.2-7.3.0.jar
Mantle-1.12-1.3.2.24.jar
MrTJPCore-1.12.2-2.1.1.27-universal.jar
natura-1.12.2-4.3.2.49.jar
NiftyBlocks-1.14.1.jar
OpenBlocks-1.12.2-1.7.6.jar
OpenModsLib-1.12.2-0.11.5.jar
ProjectRed-1.12.2-4.8.6.74-Base.jar
ProjectRed-1.12.2-4.8.6.74-fabrication.jar
ProjectRed-1.12.2-4.8.6.74-integration.jar
ProjectRed-1.12.2-4.8.6.74-lighting.jar
ProjectRed-1.12.2-4.8.6.74-mechanical.jar
ProjectRed-1.12.2-4.8.6.74-world.jar
Quark-r1.4-123.jar
rustic-1.0.4.jar
SereneSeasons-1.12.2-1.1.5-universal.jar
Silverfish-1.12.2-0.0.7-universal.jar
subcommonlib-sublib-1.12.2-1.2.0.4.jar
Thaumcraft-1.12.2-6.1.BETA13.jar
TheBetweenlands-3.3.8-universal.jar
torchmaster_1.12.2-1.6.4.62.jar
ToughAsNails-1.12.2-3.1.0.115-universal.jar
tropicraft-MC1.12.2-7.1.3.62.jar
twilightforest-1.12.2-3.6.345-universal.jar
weather2-1.12.1-2.6.9.jar</spoiler>

Here is my mod list 2 mods from the list are in a folder named "1.12.2" in the "mods" folder: ChickenASM-1.12-1.0.2.7.jar, TheBetweenlands-3.3.8-core.jar.

All mods were installed using the "Twitch Launcher" and 1 mod the forgemulitpart cbe" mod was installed from CurseForge.

The problem I've been having is some inventory screens crash the screen due to some unknown Rendering Bug.

 

Posted: Any liquid but water and lava loaded from mods crash the game (even TConstruct Liquids though I tested this after report.)

 

Please Note, this is NOT a bug report. I just need to identify the mod causing the crash. :)

 

Here it is: (In a file)

crash_log_computer specs removed

Edited by CreativeMasterBonin
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If you had read the crash report you would have seen:

Quote

-- Item being rendered --
Details:
    Item Type: net.minecraftforge.fluids.UniversalBucket@7b9993c1
    Item Aux: 0
    Item NBT: {FluidName:"oliveoil",Amount:1000}
    Item Foil: false
Stacktrace:
    at codechicken.lib.render.item.CCRenderItem.func_184391_a(CCRenderItem.java:210)
    at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:265)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:98)
    at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:51)
    at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:643)
    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:368)
 

 

So remove whatever mod has "oliveoil" 

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21 hours ago, MDW01 said:

If you had read the crash report you would have seen:

So remove whatever mod has "oliveoil" 

Sorry, i've already noted that ANY liquid except Minecraft Water and Lava crashes the game.

And I'm sorry, but I already DID read the crash report.

Also, When I removed the mod with "oliveoil" in it (though really you needed to have said "Olive Oil", makes more sense), it still crashes, with water (dynamic liquids), then lava (dynamic liquids), then "iron?".. I'm sure this is either a corrupted mod problem, or maybe I dumb and don't know my mod compatibility list well.

 

I later removed several mods. They did not fix anything. It was the red power mod pack, and forge multipart and associated mods using forge multipart. Also the colored lighting mod was removed too, but surprisingly it did not fix my problem. Later I added TConstruct, and removed codechickencore, mrtbjcore, and another core from the list, the game still starts normally, however, at that point, it still crashed. And not thinking, I through all the mods away and the crash logs. >:( now I'm furious at me for not saving the logs. But, once again, It said:

-- Item being rendered --
    Item NBT: {FluidName:"iron",Amount:1000}

as the problem. And now TConstruct was crashing my game! ??? I think the forge bucket model might be the problem.

Edited by CreativeMasterBonin
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Would you mind posting the latest.log without removing anything?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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