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Modifier System


BURN447
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So I'm making a modifier system, where I will be able to apply modifiers to tools. I'm trying to decide whether to do it using the enchantment system or modifying internal values. I've got a basic start with modifying base values, but because it is handled on a case by case basis, I can't get it all quite working using itemstacks vs Items. If anyone has any advice or idea on direction, I'd love to hear them.

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You must use ItemStacks. Items are singletons, there is only one protypical stick and all stacks of sticks refer to it for functionality.

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26 minutes ago, BURN447 said:

I was gathering that much, but I'm not sure how to edit the efficiency of a tool or such through the itemstack

 

4 hours ago, BURN447 said:

I'm making a modifier system

 

Your probably going to want to use Capabilities, they are well documented. Here's the rundown https://gist.github.com/williewillus/c8dc2a1e7963b57ef436c699f25a710d

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2 hours ago, BURN447 said:

I was gathering that much, but I'm not sure how to edit the efficiency of a tool or such through the itemstack

You'll have to override the methods in your Item class, such as getDestroySpeed. These methods get passed the ItemStack. Look at ItemTool and friends.

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