Posted May 17, 20187 yr Hello, So my TE has some data that I would like to be transferred across breaking/placing. I have some base code, however, it does not work. When destroyed, no data tags are stored and nothing is saved. Here is my current code: Spoiler @Override public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { TileEntity tile = world.getTileEntity(pos); ItemStack drop = new ItemStack(ModBlocks.ENCHANTMENT_FAB); if(!drop.hasTagCompound()) drop.setTagCompound(new NBTTagCompound()); if(tile != null) //fix { if(tile instanceof TileEntityEnchantmentFab) { if(!((TileEntityEnchantmentFab) tile).getKnownEnchants().isEmpty()) { NBTTagList enchantList = new NBTTagList(); for(Enchantment e : ((TileEntityEnchantmentFab) tile).getKnownEnchants()) { NBTTagString eString = new NBTTagString(e.getRegistryName().toString()); enchantList.appendTag(eString); } drop.getTagCompound().setTag("enchantList", enchantList); } if(((TileEntityEnchantmentFab)tile).getEnchantEssence() > 0 ) { drop.getTagCompound().setInteger("enchantmentEssence", ((TileEntityEnchantmentFab)tile).getEnchantEssence()); } } } drops.clear(); drops.add(drop); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { TileEntity tile = worldIn.getTileEntity(pos); if(!worldIn.isRemote) { if(stack != null && tile != null) { if(stack.hasTagCompound() && tile instanceof TileEntityEnchantmentFab) { if(stack.getTagCompound().hasKey("enchantList")) { Set<Enchantment> eList = new HashSet<Enchantment>(); NBTTagList list = stack.getTagCompound().getTagList("enchantList", Constants.NBT.TAG_STRING); for (int i = 0; i < list.tagCount(); i++) { Enchantment theEnch = Enchantment.getEnchantmentByLocation(list.getStringTagAt(i)); eList.add(theEnch); } ((TileEntityEnchantmentFab) tile).setEnchants(eList); } if(stack.getTagCompound().hasKey("enchantmentEssence")) { ((TileEntityEnchantmentFab) tile).enchantmentEssence = stack.getTagCompound().getInteger("enchantmentEssence"); } } } } } Thank you. Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
May 17, 20187 yr Look at BlockShulkerBox. It sets a tag on the item stack called "BlockEntityTag" which is automatically applied to the TE when the block is placed. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 19, 20187 yr Author Okay thanks, got it to work based on the shulkerbox. Point out any errors if you see any, but it works perfectly. Spoiler @Override public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { TileEntity tile = worldIn.getTileEntity(pos); if(tile != null) { if(tile instanceof TileEntityEnchantmentFab) { ItemStack item = new ItemStack(Item.getItemFromBlock(this)); NBTTagCompound compound = new NBTTagCompound(); if(!((TileEntityEnchantmentFab) tile).getKnownEnchants().isEmpty()) { NBTTagList enchantList = new NBTTagList(); for(Enchantment e : ((TileEntityEnchantmentFab) tile).getKnownEnchants()) { NBTTagString eString = new NBTTagString(e.getRegistryName().toString()); enchantList.appendTag(eString); } compound.setTag("enchantList", enchantList); } if(((TileEntityEnchantmentFab)tile).getEnchantEssence() > 0 ) { compound.setInteger("enchantmentEssence", ((TileEntityEnchantmentFab)tile).getEnchantEssence()); } item.setTagCompound(compound); this.spawnAsEntity(worldIn, pos, item); } } } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return ItemStack.EMPTY.getItem(); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { TileEntity tile = worldIn.getTileEntity(pos); if(!worldIn.isRemote) { if(stack != null && tile != null) { if(stack.hasTagCompound() && tile instanceof TileEntityEnchantmentFab) { if(stack.getTagCompound().hasKey("enchantList")) { Set<Enchantment> eList = new HashSet<Enchantment>(); NBTTagList list = stack.getTagCompound().getTagList("enchantList", Constants.NBT.TAG_STRING); for (int i = 0; i < list.tagCount(); i++) { Enchantment theEnch = Enchantment.getEnchantmentByLocation(list.getStringTagAt(i)); eList.add(theEnch); } ((TileEntityEnchantmentFab) tile).setEnchants(eList); } if(stack.getTagCompound().hasKey("enchantmentEssence")) { ((TileEntityEnchantmentFab) tile).enchantmentEssence = stack.getTagCompound().getInteger("enchantmentEssence"); } } } } } Relatively new to modding. Currently developing: https://github.com/LambdaXV/DynamicGenerators
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