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Posted (edited)

My custom block model is having UV issues (see attached images). I've never messed with UV values so I have no idea how to fix them.

oven.json (model)

Spoiler

{
	"parent": "block/block",
	"textures": {
		"0": "blocks/iron_block",
		"1": "blocks/coal_block",
		"2": "blocks/redstone_block",
		"3": "blocks/glass",
		"4": "blocks/iron_bars",
		"particle": "blocks/iron_block"
	},
	"elements": [
		{
			"from": [0, 0, 2],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 15], "texture": "#0"},
				"down": {"uv": [0, 1, 16, 15], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 15],
			"to": [16, 13, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"south": {"uv": [0, 1, 16, 13], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"up": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 1], "texture": "#0"}
			}
		},
		{
			"from": [15, 1, 2],
			"to": [16, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 2],
			"to": [1, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 2],
			"to": [15, 2, 3],
			"faces": {
				"north": {"uv": [1, 3, 15, 4], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"south": {"uv": [1, 2, 15, 3], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 14, 1], "texture": "#0"}
			}
		},
		{
			"from": [1, 11, 2],
			"to": [15, 13, 3],
			"faces": {
				"north": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"south": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [2, 2, 2],
			"to": [14, 11, 3],
			"faces": {
				"north": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"south": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"up": {"uv": [0, 0, 12, 1], "texture": "#3"},
				"down": {"uv": [0, 0, 12, 1], "texture": "#3"}
			}
		},
		{
			"from": [1, 12, 3],
			"to": [15, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"up": {"uv": [1, 1, 15, 13], "texture": "#0"},
				"down": {"uv": [1, 1, 15, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 2, 2],
			"to": [2, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [14, 2, 2],
			"to": [15, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#missing"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [4, 11, 1],
			"to": [12, 12, 2],
			"faces": {
				"north": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [3, 7, 11, 8], "texture": "#1"},
				"down": {"uv": [6, 5, 14, 6], "texture": "#1"}
			}
		},
		{
			"from": [1, 3, 4],
			"to": [15, 4, 15],
			"faces": {
				"north": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"east": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"south": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"west": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"up": {"uv": [1, 2, 15, 13], "texture": "#4"},
				"down": {"uv": [1, 2, 15, 13], "texture": "#4"}
			}
		},
		{
			"from": [0, 13, 14],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 3], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"west": {"uv": [14, 0, 16, 3], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 3], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 2], "texture": "#0"}
			}
		},
		{
			"from": [13, 14, 13],
			"to": [15, 15, 14],
			"faces": {
				"north": {"uv": [11, 6, 13, 7], "texture": "#2"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#2"},
				"south": {"uv": [9, 3, 11, 4], "texture": "#2"},
				"west": {"uv": [5, 3, 6, 4], "texture": "#2"},
				"up": {"uv": [4, 3, 6, 4], "texture": "#2"},
				"down": {"uv": [4, 3, 6, 4], "texture": "#2"}
			}
		},
		{
			"from": [1, 14, 13],
			"to": [3, 15, 14],
			"faces": {
				"north": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"down": {"uv": [0, 0, 2, 1], "texture": "#1"}
			}
		}
	]
}

 

The first image is the only picture I could get of the model looking how it should.

2018-05-18_17.44.13.png

2018-05-18_17.44.18.png

2018-05-18_17.44.24.png

Edited by SeanOMik

Developer of "A Realistic Foods Mod"

  • 2 weeks later...
Posted
On 5/19/2018 at 8:46 AM, SeanOMik said:

My custom block model is having UV issues (see attached images). I've never messed with UV values so I have no idea how to fix them.

oven.json (model)

  Reveal hidden contents


{
	"parent": "block/block",
	"textures": {
		"0": "blocks/iron_block",
		"1": "blocks/coal_block",
		"2": "blocks/redstone_block",
		"3": "blocks/glass",
		"4": "blocks/iron_bars",
		"particle": "blocks/iron_block"
	},
	"elements": [
		{
			"from": [0, 0, 2],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 15], "texture": "#0"},
				"down": {"uv": [0, 1, 16, 15], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 15],
			"to": [16, 13, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"south": {"uv": [0, 1, 16, 13], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"up": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 1], "texture": "#0"}
			}
		},
		{
			"from": [15, 1, 2],
			"to": [16, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 2],
			"to": [1, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 2],
			"to": [15, 2, 3],
			"faces": {
				"north": {"uv": [1, 3, 15, 4], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"south": {"uv": [1, 2, 15, 3], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 14, 1], "texture": "#0"}
			}
		},
		{
			"from": [1, 11, 2],
			"to": [15, 13, 3],
			"faces": {
				"north": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"south": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [2, 2, 2],
			"to": [14, 11, 3],
			"faces": {
				"north": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"south": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"up": {"uv": [0, 0, 12, 1], "texture": "#3"},
				"down": {"uv": [0, 0, 12, 1], "texture": "#3"}
			}
		},
		{
			"from": [1, 12, 3],
			"to": [15, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"up": {"uv": [1, 1, 15, 13], "texture": "#0"},
				"down": {"uv": [1, 1, 15, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 2, 2],
			"to": [2, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [14, 2, 2],
			"to": [15, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#missing"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [4, 11, 1],
			"to": [12, 12, 2],
			"faces": {
				"north": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [3, 7, 11, 8], "texture": "#1"},
				"down": {"uv": [6, 5, 14, 6], "texture": "#1"}
			}
		},
		{
			"from": [1, 3, 4],
			"to": [15, 4, 15],
			"faces": {
				"north": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"east": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"south": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"west": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"up": {"uv": [1, 2, 15, 13], "texture": "#4"},
				"down": {"uv": [1, 2, 15, 13], "texture": "#4"}
			}
		},
		{
			"from": [0, 13, 14],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 3], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"west": {"uv": [14, 0, 16, 3], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 3], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 2], "texture": "#0"}
			}
		},
		{
			"from": [13, 14, 13],
			"to": [15, 15, 14],
			"faces": {
				"north": {"uv": [11, 6, 13, 7], "texture": "#2"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#2"},
				"south": {"uv": [9, 3, 11, 4], "texture": "#2"},
				"west": {"uv": [5, 3, 6, 4], "texture": "#2"},
				"up": {"uv": [4, 3, 6, 4], "texture": "#2"},
				"down": {"uv": [4, 3, 6, 4], "texture": "#2"}
			}
		},
		{
			"from": [1, 14, 13],
			"to": [3, 15, 14],
			"faces": {
				"north": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [0, 0, 2, 1], "texture": "#1"},
				"down": {"uv": [0, 0, 2, 1], "texture": "#1"}
			}
		}
	]
}

 

The first image is the only picture I could get of the model looking how it should.

2018-05-18_17.44.13.png

2018-05-18_17.44.18.png

2018-05-18_17.44.24.png

Hard to see from your code but I believe this is z-fighting, it’s pretty easy to fix. Just remove overlapping parts

About Me

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My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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Posted
On 5/28/2018 at 9:10 PM, Cadiboo said:

Hard to see from your code but I believe this is z-fighting, it’s pretty easy to fix. Just remove overlapping parts

So in my model I would remove the red and black 2x1 blocks?

Developer of "A Realistic Foods Mod"

Posted
6 hours ago, SeanOMik said:

So in my model I would remove the red and black 2x1 blocks?

Or just make them smaller

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
17 hours ago, Cadiboo said:

Or just make them smaller

Okay, but there is no way to get it working without removing them though?

Developer of "A Realistic Foods Mod"

Posted

Is it a JSON model? Remove the faces

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
4 hours ago, Draco18s said:

Is it a JSON model? Remove the faces

Yes it is, but what do you mean by removing the faces?

Edited by SeanOMik

Developer of "A Realistic Foods Mod"

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Post the json model code.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
45 minutes ago, Draco18s said:

Post the json model code.

oven.json (JSON model)

Spoiler

{
	"parent": "block/block",
	"textures": {
		"0": "blocks/iron_block",
		"1": "blocks/coal_block",
		"2": "blocks/redstone_block",
		"3": "blocks/glass",
		"4": "blocks/iron_bars",
		"particle": "blocks/iron_block"
	},
	"elements": [
		{
			"from": [0, 0, 2],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 15], "texture": "#0"},
				"down": {"uv": [0, 1, 16, 15], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 15],
			"to": [16, 13, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"south": {"uv": [0, 1, 16, 13], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"up": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 1], "texture": "#0"}
			}
		},
		{
			"from": [15, 1, 2],
			"to": [16, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 2],
			"to": [1, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"south": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 2],
			"to": [15, 2, 3],
			"faces": {
				"north": {"uv": [1, 3, 15, 4], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"south": {"uv": [1, 2, 15, 3], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 14, 1], "texture": "#0"}
			}
		},
		{
			"from": [1, 11, 2],
			"to": [15, 13, 3],
			"faces": {
				"north": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"south": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 2], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [2, 2, 2],
			"to": [14, 11, 3],
			"faces": {
				"north": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"south": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#3"},
				"up": {"uv": [0, 0, 12, 1], "texture": "#3"},
				"down": {"uv": [0, 0, 12, 1], "texture": "#3"}
			}
		},
		{
			"from": [1, 12, 3],
			"to": [15, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 14, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 12, 1], "texture": "#0"},
				"up": {"uv": [1, 1, 15, 13], "texture": "#0"},
				"down": {"uv": [1, 1, 15, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 2, 2],
			"to": [2, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [14, 2, 2],
			"to": [15, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#missing"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 1], "texture": "#0"},
				"down": {"uv": [0, 0, 1, 1], "texture": "#0"}
			}
		},
		{
			"from": [4, 11, 1],
			"to": [12, 12, 2],
			"faces": {
				"north": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [3, 7, 11, 8], "texture": "#1"},
				"down": {"uv": [6, 5, 14, 6], "texture": "#1"}
			}
		},
		{
			"from": [1, 3, 4],
			"to": [15, 4, 15],
			"faces": {
				"north": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"east": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"south": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"west": {"uv": [0, 0, 11, 1], "texture": "#4"},
				"up": {"uv": [1, 2, 15, 13], "texture": "#4"},
				"down": {"uv": [1, 2, 15, 13], "texture": "#4"}
			}
		},
		{
			"from": [0, 13, 14],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 3], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"west": {"uv": [14, 0, 16, 3], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 3], "texture": "#0"},
				"down": {"uv": [0, 0, 16, 2], "texture": "#0"}
			}
		},
        {
            "from": [13, 14, 13],
            "to": [15, 15, 14],
            "faces": {
                "north": {"uv": [11, 6, 13, 7], "texture": "#2"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#2"},
                "south": {"uv": [9, 3, 11, 4], "texture": "#2"},
                "west": {"uv": [5, 3, 6, 4], "texture": "#2"},
                "up": {"uv": [4, 3, 6, 4], "texture": "#2"},
                "down": {"uv": [4, 3, 6, 4], "texture": "#2"}
            }
        },
        {
            "from": [1, 14, 13],
            "to": [3, 15, 14],
            "faces": {
                "north": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "south": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "west": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 2, 1], "texture": "#1"}
            }
        }
	]
}

 

 

Developer of "A Realistic Foods Mod"

Posted

Ok, you have this face:

"east": {"uv": [0, 0, 1, 9], "texture": "#missing"},

Notice the missing texture reference?

That face can likely be removed as its internal to the model (hidden by another cube).

 

Systematically going through the model, I have removed all hidden faces. I did this by setting the texture to something known and easily visible (in this case, texture #2, as it was easy to type, used rarely, and bright red). I would identify a single portion of the model and decide which of its faces I could not see from any angle, and I'd remove them from the json file.

{
	"parent": "block/block",
	"textures": {
		"0": "blocks/iron_block",
		"1": "blocks/coal_block",
		"2": "blocks/redstone_block",
		"3": "blocks/glass",
		"4": "blocks/iron_bars",
		"particle": "blocks/iron_block"
	},
	"elements": [
		{
			"from": [0, 0, 2],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 15], "texture": "#0"},
				"down": {"uv": [0, 1, 16, 15], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 15],
			"to": [16, 13, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"south": {"uv": [0, 1, 16, 13], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 12], "texture": "#0"}
			}
		},
		{
			"from": [15, 1, 2],
			"to": [16, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 2],
			"to": [1, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 2],
			"to": [15, 2, 3],
			"faces": {
				"north": {"uv": [1, 3, 15, 4], "texture": "#0"},
				"south": {"uv": [1, 2, 15, 3], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [1, 11, 2],
			"to": [15, 13, 3],
			"faces": {
				"north": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"south": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [2, 2, 2],
			"to": [14, 11, 3],
			"faces": {
				"north": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"south": {"uv": [2, 3, 14, 12], "texture": "#3"}
			}
		},
		{
			"from": [1, 12, 3],
			"to": [15, 13, 15],
			"faces": {
				"up": {"uv": [1, 1, 15, 13], "texture": "#0"},
				"down": {"uv": [1, 1, 15, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 2, 2],
			"to": [2, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"}
			}
		},
		{
			"from": [14, 2, 2],
			"to": [15, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"}
			}
		},
		{
			"from": [4, 11, 1],
			"to": [12, 12, 2],
			"faces": {
				"north": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [3, 7, 11, 8], "texture": "#1"},
				"down": {"uv": [6, 5, 14, 6], "texture": "#1"}
			}
		},
		{
			"from": [1, 3, 4],
			"to": [15, 4, 15],
			"faces": {
				"north": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"up": {"uv": [1, 2, 15, 13], "texture": "#4"},
				"down": {"uv": [1, 2, 15, 13], "texture": "#4"}
			}
		},
		{
			"from": [0, 13, 14],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 3], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"west": {"uv": [14, 0, 16, 3], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 3], "texture": "#0"}
			}
		},
        {
            "from": [13, 14, 13],
            "to": [15, 15, 14],
            "faces": {
                "north": {"uv": [11, 6, 13, 7], "texture": "#2"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#2"},
                "west": {"uv": [5, 3, 6, 4], "texture": "#2"},
                "up": {"uv": [4, 3, 6, 4], "texture": "#2"},
                "down": {"uv": [4, 3, 6, 4], "texture": "#2"}
            }
        },
        {
            "from": [1, 14, 13],
            "to": [3, 15, 14],
            "faces": {
                "north": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "west": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 2, 1], "texture": "#1"}
            }
        }
	]
}

There's one or two more faces that could be removed (only visible from inside the oven space) but I left those

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
On 6/1/2018 at 2:10 PM, Draco18s said:

Ok, you have this face:

"east": {"uv": [0, 0, 1, 9], "texture": "#missing"},

Notice the missing texture reference?

That face can likely be removed as its internal to the model (hidden by another cube).

 

Systematically going through the model, I have removed all hidden faces. I did this by setting the texture to something known and easily visible (in this case, texture #2, as it was easy to type, used rarely, and bright red). I would identify a single portion of the model and decide which of its faces I could not see from any angle, and I'd remove them from the json file.


{
	"parent": "block/block",
	"textures": {
		"0": "blocks/iron_block",
		"1": "blocks/coal_block",
		"2": "blocks/redstone_block",
		"3": "blocks/glass",
		"4": "blocks/iron_bars",
		"particle": "blocks/iron_block"
	},
	"elements": [
		{
			"from": [0, 0, 2],
			"to": [16, 1, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"east": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"west": {"uv": [0, 0, 16, 1], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 15], "texture": "#0"},
				"down": {"uv": [0, 1, 16, 15], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 15],
			"to": [16, 13, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 12], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"south": {"uv": [0, 1, 16, 13], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 12], "texture": "#0"}
			}
		},
		{
			"from": [15, 1, 2],
			"to": [16, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [0, 1, 2],
			"to": [1, 13, 15],
			"faces": {
				"north": {"uv": [0, 0, 1, 12], "texture": "#0"},
				"east": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"west": {"uv": [1, 3, 14, 15], "texture": "#0"},
				"up": {"uv": [0, 0, 1, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 1, 2],
			"to": [15, 2, 3],
			"faces": {
				"north": {"uv": [1, 3, 15, 4], "texture": "#0"},
				"south": {"uv": [1, 2, 15, 3], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [1, 11, 2],
			"to": [15, 13, 3],
			"faces": {
				"north": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"south": {"uv": [1, 0, 15, 2], "texture": "#0"},
				"up": {"uv": [1, 0, 15, 1], "texture": "#0"},
				"down": {"uv": [1, 0, 15, 1], "texture": "#0"}
			}
		},
		{
			"from": [2, 2, 2],
			"to": [14, 11, 3],
			"faces": {
				"north": {"uv": [2, 3, 14, 12], "texture": "#3"},
				"south": {"uv": [2, 3, 14, 12], "texture": "#3"}
			}
		},
		{
			"from": [1, 12, 3],
			"to": [15, 13, 15],
			"faces": {
				"up": {"uv": [1, 1, 15, 13], "texture": "#0"},
				"down": {"uv": [1, 1, 15, 13], "texture": "#0"}
			}
		},
		{
			"from": [1, 2, 2],
			"to": [2, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"east": {"uv": [0, 0, 1, 9], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"}
			}
		},
		{
			"from": [14, 2, 2],
			"to": [15, 11, 3],
			"faces": {
				"north": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"south": {"uv": [1, 2, 2, 11], "texture": "#0"},
				"west": {"uv": [0, 0, 1, 9], "texture": "#0"}
			}
		},
		{
			"from": [4, 11, 1],
			"to": [12, 12, 2],
			"faces": {
				"north": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"east": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"south": {"uv": [4, 4, 12, 5], "texture": "#1"},
				"west": {"uv": [0, 0, 1, 1], "texture": "#1"},
				"up": {"uv": [3, 7, 11, 8], "texture": "#1"},
				"down": {"uv": [6, 5, 14, 6], "texture": "#1"}
			}
		},
		{
			"from": [1, 3, 4],
			"to": [15, 4, 15],
			"faces": {
				"north": {"uv": [1, 0, 15, 1], "texture": "#4"},
				"up": {"uv": [1, 2, 15, 13], "texture": "#4"},
				"down": {"uv": [1, 2, 15, 13], "texture": "#4"}
			}
		},
		{
			"from": [0, 13, 14],
			"to": [16, 16, 16],
			"faces": {
				"north": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"east": {"uv": [0, 0, 2, 3], "texture": "#0"},
				"south": {"uv": [0, 0, 16, 3], "texture": "#0"},
				"west": {"uv": [14, 0, 16, 3], "texture": "#0"},
				"up": {"uv": [0, 1, 16, 3], "texture": "#0"}
			}
		},
        {
            "from": [13, 14, 13],
            "to": [15, 15, 14],
            "faces": {
                "north": {"uv": [11, 6, 13, 7], "texture": "#2"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#2"},
                "west": {"uv": [5, 3, 6, 4], "texture": "#2"},
                "up": {"uv": [4, 3, 6, 4], "texture": "#2"},
                "down": {"uv": [4, 3, 6, 4], "texture": "#2"}
            }
        },
        {
            "from": [1, 14, 13],
            "to": [3, 15, 14],
            "faces": {
                "north": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "east": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "west": {"uv": [0, 0, 1, 1], "texture": "#1"},
                "up": {"uv": [0, 0, 2, 1], "texture": "#1"},
                "down": {"uv": [0, 0, 2, 1], "texture": "#1"}
            }
        }
	]
}

There's one or two more faces that could be removed (only visible from inside the oven space) but I left those

Okay, well its a lot better, but there is still a few issues. You can see the red and black blocks behind the block, and when to the side of the block you can sometimes see the handle through the door... The 2nd image is it being correctly viewed

 

2018-06-02_15.05.04.png

2018-06-02_15.05.11.png

2018-06-02_15.05.14.png

2018-06-02_15.05.15.png

2018-06-02_15.05.21.png

Developer of "A Realistic Foods Mod"

Posted

Show your block class

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
2 hours ago, Draco18s said:

Show your block class

Okay, well this block is also a furnace type block.

oven.java

Spoiler

package com.SeanOMik.realfoods.objects.blocks.machines;

import java.util.Random;

import com.SeanOMik.realfoods.init.realfoodsBlocks;
import com.SeanOMik.realfoods.objects.blocks.BlockBase;
import com.SeanOMik.realfoods.objects.tileEntitys.TileEntityOven;
import com.SeanOMik.realfoods.util.Reference;

import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class oven extends BlockBase implements ITileEntityProvider {
	public static final PropertyDirection FACING = BlockHorizontal.FACING;
	public static final PropertyBool BURNING = PropertyBool.create("burning");
	
	public oven() {
		super("oven", Material.GROUND);
		this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(BURNING, false));
		setHardness(1.0f);
		setHarvestLevel("pickaxe", 1);
		setResistance(1.0f);
		setSoundType(SoundType.METAL);
	}

	@Override
	public boolean isFullCube(IBlockState state) {
		return false;
	}

	@Override
	public boolean isOpaqueCube(IBlockState state) {
		return false;
	}
	
	@Override
	public BlockRenderLayer getBlockLayer() {
		return BlockRenderLayer.TRANSLUCENT;
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return Item.getItemFromBlock(realfoodsBlocks.OVEN);
	}

	@Override
	public ItemStack getItem(World worldIn, BlockPos pos, IBlockState state) {
		return new ItemStack(realfoodsBlocks.OVEN);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumHand hand, EnumFacing facing, float hitx, float hitY, float hitZ) {
		if (!worldIn.isRemote) {
			playerIn.openGui(Reference.INSTANCE, Reference.GUI_OVEN, worldIn, pos.getX(), pos.getY(), pos.getZ());
		}

		return true;
	}

	@SideOnly(Side.CLIENT)
    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
		float f1 = (float)pos.getX() + 0.5F;
		float f2 = (float)pos.getY() + 0.3F;
		float f3 = (float)pos.getZ() + 0.5F;
		float f4 = RANDOM.nextFloat() * 0.6F -0.3F;
		float f5 = RANDOM.nextFloat() * -0.6F - -0.3F;
		
		if (worldIn.getBlockState(pos).getValue(BURNING) == true) {
			worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)(f1+f4), (double)f2, (double)(f3+f5), 0.0D, 0.0D, 0.0D);
			worldIn.spawnParticle(EnumParticleTypes.FLAME, (double)(f1+f4), (double)f2, (double)(f3+f5), 0.0D, 0.0D, 0.0D);
		}
    }

	@Override
	public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
		if (!worldIn.isRemote) {
			IBlockState north = worldIn.getBlockState(pos.north());
			IBlockState south = worldIn.getBlockState(pos.south());
			IBlockState west = worldIn.getBlockState(pos.west());
			IBlockState east = worldIn.getBlockState(pos.east());
			EnumFacing face = (EnumFacing) state.getValue(FACING);

			if (face == EnumFacing.NORTH && north.isFullBlock() && !south.isFullBlock())
				face = EnumFacing.NORTH;
			else if (face == EnumFacing.SOUTH && south.isFullBlock() && !north.isFullBlock())
				face = EnumFacing.SOUTH;
			else if (face == EnumFacing.WEST && west.isFullBlock() && !east.isFullBlock())
				face = EnumFacing.WEST;
			else if (face == EnumFacing.EAST && east.isFullBlock() && !west.isFullBlock())
				face = EnumFacing.EAST;
			worldIn.setBlockState(pos, state.withProperty(FACING, face), 2);
		}
	}

	public static void setState(boolean active, World worldIn, BlockPos pos) {
		IBlockState state = worldIn.getBlockState(pos);
		TileEntity tileentity = worldIn.getTileEntity(pos);

		if (active) {
			worldIn.setBlockState(pos, realfoodsBlocks.OVEN.getDefaultState()
					.withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, true), 3);
		} else {
			worldIn.setBlockState(pos, realfoodsBlocks.OVEN.getDefaultState()
					.withProperty(FACING, state.getValue(FACING)).withProperty(BURNING, false), 3);
		}

		if (tileentity != null) {
			tileentity.validate();
			worldIn.setTileEntity(pos, tileentity);
		}
	}

	@Override
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityOven();
	}

	@Override
	public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
			float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
		
		
		return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
	}

	@Override
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
			ItemStack stack) {
		worldIn.setBlockState(pos, this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);
	}

	@Override
	public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
		TileEntityOven tileentity = (TileEntityOven) worldIn.getTileEntity(pos);
		InventoryHelper.dropInventoryItems(worldIn, pos, tileentity);
		super.breakBlock(worldIn, pos, state);
	}

	@Override
	public EnumBlockRenderType getRenderType(IBlockState state) {
		return EnumBlockRenderType.MODEL;
	}

	@Override
	public IBlockState withRotation(IBlockState state, Rotation rot) {
		return state.withProperty(FACING, rot.rotate((EnumFacing) state.getValue(FACING)));
	}

	@Override
	public IBlockState withMirror(IBlockState state, Mirror mirrorIn) {
		return state.withRotation(mirrorIn.toRotation((EnumFacing) state.getValue(FACING)));
	}

	@Override
	protected BlockStateContainer createBlockState() {
		return new BlockStateContainer(this, new IProperty[] { BURNING, FACING });
	}

	@Override
	public IBlockState getStateFromMeta(int meta) {
		EnumFacing facing = EnumFacing.getFront(meta);
		if (facing.getAxis() == EnumFacing.Axis.Y)
			facing = EnumFacing.NORTH;
		return this.getDefaultState().withProperty(FACING, facing);
	}

	@Override
	public int getMetaFromState(IBlockState state) {
		return ((EnumFacing) state.getValue(FACING)).getIndex();
	}
}

 

And since its extending BlockBase... heres that class:

BlockBase.java

Spoiler

package com.SeanOMik.realfoods.objects.blocks;

import com.SeanOMik.realfoods.realfoods;
import com.SeanOMik.realfoods.util.modelRegistry;
import com.SeanOMik.realfoods.util.handlers.RegistryHandler;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;

public class BlockBase extends Block implements modelRegistry {

	public BlockBase(String name, Material material) {
		super(material);
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(realfoods.realFoodsTab);
		
		RegistryHandler.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()));
	}

	@Override
	public void registerModels()  {
		realfoods.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
	}
}

 

 

Developer of "A Realistic Foods Mod"

Posted
1 hour ago, SeanOMik said:

	@Override
	public BlockRenderLayer getBlockLayer() {
		return BlockRenderLayer.TRANSLUCENT;
	}

 

Translucent layer means that things get rendered during the transparent rendering pass, and correctly sorting transparent triangles is hard.

 

I suggest changing it to Cutout. Glass and iron don't need full transparency.

 

But if you don't want to do that, there's a way to handle blocks like this as two passes, one part in a translucent pass, the rest during opaque, but I don't remember how to do that.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
On 6/2/2018 at 9:51 PM, Draco18s said:

Translucent layer means that things get rendered during the transparent rendering pass, and correctly sorting transparent triangles is hard.

 

I suggest changing it to Cutout. Glass and iron don't need full transparency.

 

But if you don't want to do that, there's a way to handle blocks like this as two passes, one part in a translucent pass, the rest during opaque, but I don't remember how to do that.

Yup, seemed to be the issue thanks!

Developer of "A Realistic Foods Mod"

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