Posted June 8, 20187 yr I've made a tile entity that pulls xp orbs towards it, sadly the ITickable#update runs on server only, so the client experiences 1 second only update for orbs. Should I send xp orbs position every tick to update the xp orb position client-side? If so, how can I send the entity?
June 8, 20187 yr Make the client-side TE also move the xp orbs. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 9, 20187 yr Author Nevermind, world.isRemote calls it's both on client and server. The problem now is that the orbs don't move properly clientside Seems like that changing TE NBT via /blockdata doesn't update the TE data on the client. Edited June 9, 20187 yr by Insane96MCP
June 18, 20187 yr Author But I'm having some huge problems now. The ITickable#update is called twice on server. The real problem is that once the upgrade is true, the other one is false. I really don't know now wtf I'm doing wrong. System.out.println(world.isRemote + " " + hasPickUpUpgrade + " " + world.getTotalWorldTime()); Output: [14:39:07] [Server thread/INFO] [STDOUT]: [net.insane96mcp.xpholder.tileentity.TileEntityXpHolder:update:82]: false false 42711 [14:39:07] [Server thread/INFO] [STDOUT]: [net.insane96mcp.xpholder.tileentity.TileEntityXpHolder:update:82]: false true 42711 Full code: https://github.com/Insane-96/XpHolder/blob/master/common/net/insane96mcp/xpholder/tileentity/TileEntityXpHolder.java#L82
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