CAS_ual_TY Posted June 9, 2018 Posted June 9, 2018 Hello! Basically, I have an item which saves a lot of NBT data to an itemstack. Now, this data can become so huge, that when updating the data to the client, the client would be disconnected because of a too big packet. Now, this information is not needed on the client, so I disabled the updating of the NBT to the client. Everything works fine now, except for one thing: When moving the item around in the inventory, while in creative, it loses all stored data! I simply can not explain why or how. I have already tried using the specific nbt share tag method (commented out in the given code below), but that is also not working. I honestly have no idea anymore. Looking for help. Now before posting the code, you will see that I have added a debug output to the method which basically saves the data. This print does not get called at all, when just moving the item around. public class ItemStorage extends Item { public ItemStorage() { this.setMaxStackSize(1); this.setMaxDamage(0); this.setHasSubtypes(false); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { playerIn.openGui(Dueling.instance, 5, worldIn, 0, 0, 0); // ContainerStorage container = (ContainerStorage) playerIn.openContainer; return super.onItemRightClick(worldIn, playerIn, handIn); } public static final String NBT_SIZE = "LIST_SIZE"; public NonNullList<ItemStack> getItems(ItemStack itemStack) { NBTTagCompound nbt = this.getSubCompound(itemStack); int size = nbt.getInteger(ItemStorage.NBT_SIZE); NonNullList<ItemStack> items = NonNullList.<ItemStack>withSize(size, ItemStack.EMPTY); ItemStorage.loadAllItems(nbt, items); return items; } public void setItems(ItemStack itemStack, NonNullList<ItemStack> items) { System.out.println("saving"); NBTTagCompound nbt = new NBTTagCompound(); nbt.setInteger(ItemStorage.NBT_SIZE, items.size()); ItemStorage.saveAllItems(nbt, items); this.setSubCompound(itemStack, nbt); } public NBTTagCompound getSubCompound(ItemStack itemStack) { if(!itemStack.hasTagCompound()) { itemStack.setTagCompound(new NBTTagCompound()); } return itemStack.getTagCompound().getCompoundTag(Dueling.MOD_ID); } public void setSubCompound(ItemStack itemStack, NBTTagCompound tag) { if(!itemStack.hasTagCompound()) { itemStack.setTagCompound(new NBTTagCompound()); } itemStack.getTagCompound().setTag(Dueling.MOD_ID, tag); } @Override public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> items) { super.getSubItems(tab, items); } @Override public boolean getShareTag() { return false; } /*@Override public NBTTagCompound getNBTShareTag(ItemStack itemStack) { NBTTagCompound nbt = itemStack.getTagCompound(); NBTTagCompound nbtNew = new NBTTagCompound(); if(nbt != null) { for(String key : nbt.getKeySet()) { if(!key.equals(Dueling.MOD_ID)) { nbtNew.setTag(key, nbt.getTag(key)); } } } itemStack.setTagCompound(nbt); return nbtNew; }*/ public static NBTTagCompound saveAllItems(NBTTagCompound tag, NonNullList<ItemStack> list) { return ItemStorage.saveAllItems(tag, list, true); } public static NBTTagCompound saveAllItems(NBTTagCompound tag, NonNullList<ItemStack> list, boolean saveEmpty) { NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < list.size(); ++i) { ItemStack itemstack = list.get(i); if (!itemstack.isEmpty()) { NBTTagCompound nbttagcompound = new NBTTagCompound(); nbttagcompound.setInteger("Slot", i); itemstack.writeToNBT(nbttagcompound); nbttaglist.appendTag(nbttagcompound); } } if (!nbttaglist.hasNoTags() || saveEmpty) { tag.setTag("Items", nbttaglist); } return tag; } public static void loadAllItems(NBTTagCompound tag, NonNullList<ItemStack> list) { NBTTagList nbttaglist = tag.getTagList("Items", 10); for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound = nbttaglist.getCompoundTagAt(i); int j = nbttagcompound.getInteger("Slot")/* & 255 */; if (j >= 0 && j < list.size()) { list.set(j, new ItemStack(nbttagcompound)); } } } } Appreciating any help! Quote https://github.com/CAS-ual-TY/Visibilis [1.14] How to Villagers, Trades, Professions, Fix Trades https://minecraft.curseforge.com/projects/gun-customization-infinity / https://github.com/CAS-ual-TY/GunCus https://minecraft.curseforge.com/projects/ygo-dueling-mod https://minecraft.curseforge.com/projects/mundus-magicus https://minecraft.curseforge.com/projects/deuf-duplicate-entity-uuid-fix
Riss_Crew Posted June 10, 2018 Posted June 10, 2018 Maybe try to create an Inventory from an ItemStackHandler using the Capability Item Handler If you dont know how to use them, here are few lines for you private ItemStackHandler inventory = new ItemStackHandler(size); // Create the inventory // In your writeToNBT compound.setTag("inventory", inventory.serializeNBT()); //In your readToNBT inventory.deserializeNBT(compound.getCompoundTag("inventory")); //Use capabilities @Override public boolean hasCapability(Capability<?> capability, @Nullable EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true; return super.hasCapability(capability,facing); } @Nullable @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T)inventory; return super.getCapability(capability, facing); } Quote
Draco18s Posted June 10, 2018 Posted June 10, 2018 Show more of your code. 1 hour ago, Riss_Crew said: private ItemStackHandler inventory If that is in your Item class, you are doing everything wrong. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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