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Posted

Hello Forge,

I test to display particles with BlockCrops but randomDisplayTick wont work !

How to display particles with world.spawnParticles with BlockCrops ?

thanks in advance !

Show your code that you tried.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Basicaly it's the enchantment table code, just for test but with not the bookshelf check.

  • Author

I deleted this "code" because is not working so it's just the enchantment table with not the bookshelf check:


 

  @SideOnly(Side.CLIENT)
    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        super.randomDisplayTick(stateIn, worldIn, pos, rand);

for (int i = -2; i <= 2; ++i)
        {
            for (int j = -2; j <= 2; ++j)
            {
                if (i > -2 && i < 2 && j == -1)
                {
                    j = 2;
                }

                if (rand.nextInt(16) == 0)
                {
                    for (int k = 0; k <= 1; ++k)
                    {
                        if (!worldIn.isAirBlock(pos.add(i / 2, 0, j / 2)))
                            {
                                break;
                            }

                        worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, (double)pos.getX() + 0.5D, (double)pos.getY() + 2.0D, (double)pos.getZ() + 0.5D, (double)((float)i + rand.nextFloat()) - 0.5D, (double)((float)k - rand.nextFloat() - 1.0F), (double)((float)j + rand.nextFloat()) - 0.5D);
                    }
                }
            }
        }

}

 

Edited by diesieben07
syntax highlighting

  • Author

i tested many code but all not working like:

 

it's only the rand and spawnParticle but this code not working !

if (rand.nextInt(16) == 0)

{

      worldIn.spawnParticles(); // spawnParticle here not have param but in the code i have tested this function have param

}

  • Author

omg very sorry ?,

i desactivate particles in config because particle lag my game, after change the config to "all",

particle now work,

thanks for tried to help me and sorry for trouble i caused ?.

 

Edited by TokyoSU
adding lign

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