naturaGodhead Posted June 21, 2018 Share Posted June 21, 2018 Hi everyone, I'm using the following code to open an enderchest via an item. However it seems like the inventories aren't synced and it causes ghost items and other glitches. if(player.world.isRemote) { if(player.isSneaking() && Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ EntityPlayer playerE = (EntityPlayer)player; InventoryEnderChest inventoryenderchest = playerE.getInventoryEnderChest(); if (inventoryenderchest != null) playerE.displayGUIChest(inventoryenderchest); } } Quote Link to comment Share on other sites More sharing options...
naturaGodhead Posted June 21, 2018 Author Share Posted June 21, 2018 Thanks for the reply. I was under the impression gui was client side for some reason Quote Link to comment Share on other sites More sharing options...
Draco18s Posted June 21, 2018 Share Posted June 21, 2018 41 minutes ago, naturaGodhead said: Thanks for the reply. I was under the impression gui was client side for some reason It is, but containers (chests, things that hold an inventory) hold their items on the server, and for the game to synchronize what you're doing in the client-side-gui with the server, the server has to know that you're interacting with that container. So you open the "gui" on the server. What actually happens is that the server goes "cool, got the container, sending a packet to the client to open the actual gui, and maintain synchronization." Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
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