Posted June 23, 20187 yr I'm creating a mod that has ore chunks remember where they were mined at. This works fine when a player is the one mining, but I plan to add mining vehicles with storage. I'm currently using onUpdate to store the chunk location it was mined at in NBT, but onUpdate only executes when the item is held by a player. If I make the item and it goes directly into a container, it will not store where it was created. Is there a method in the Item class I can somehow use to store data into the ItemStack NBT when it is created? onCreated is for the item instance. @Override public void onUpdate(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) { BlockPos playerPos = entityIn.getPosition(); Chunk creationChunk = worldIn.getChunkFromBlockCoords(playerPos); if(stack.getTagCompound() == null) { stack.setTagCompound(new NBTTagCompound()); } NBTTagCompound tagcompound = stack.getTagCompound(); int[] chunk = tagcompound.getIntArray("chunk"); if(chunk.length == 0) { int[] array = { creationChunk.x, creationChunk.z }; tagcompound.setIntArray("chunk", array); stack.setTagCompound(tagcompound); } super.onUpdate(stack, worldIn, entityIn, itemSlot, isSelected); } All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
June 23, 20187 yr Option a: have your machines call onUpdate() on their stacks Option b: have your machines give the stacks the NBT 10 minutes ago, hiotewdew said: Is there a method in the Item class I can somehow use to store data into the ItemStack NBT when it is created? No 10 minutes ago, hiotewdew said: onCreated is for the item instance. That's false. /** * Called when item is crafted/smelted. Used only by maps so far. */ public void onCreated(ItemStack stack, World worldIn, EntityPlayer playerIn) { } Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
June 23, 20187 yr Author 20 minutes ago, Draco18s said: Option a: have your machines call onUpdate() on their stacks Option b: have your machines give the stacks the NBT Thank you! I will be doing this. All Projects found here: Website Main Programmer for: Better Animals Plus, Better Animal Models Created independently: QuickHomes, ClaimIt, ClaimIt API, CloneLand, DerpCats, QuickTeleports, QuickSpawns, MCMusicPlayer, MCDevDate, [SBM] Fluid Gun, OpenScreens Work on/Contribute to: Bewitchment Commissioned for: [SBM] Breadstone, [SBM] Infinite Falling, [SBM] Dead Man's Satchel, [SBM] Handheld Piston
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