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Posted (edited)

Hi guys, I don't know why but my code doesn't work.
Thw autodrill should dig a 3x3 area. But when i activate the block to the south or north the block dig a 1x3 area. And when to the up or down dig a cross. But work correctly if i look at west or east.
Someone can help me?

 

This is the AutoDrill class

public class AutoDrill2 extends Block {

	private final String name = "autodrill2";

	public AutoDrill2() {
		super(Material.IRON);
		this.setRegistryName(this.name);
		this.setUnlocalizedName(this.name);
		this.setResistance(2.0F);
		this.setHardness(5.0F);
		this.setHarvestLevel("pickaxe", 0);
	}

	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		BlockPos newPos = getPos(pos, facing);
		worldIn.destroyBlock(pos, false);
		BlockPos[] p = new BlockPos[9];	
		p = initPositions(p, newPos, facing);
		for (int i = 0; i < 64; i++) {
			for (int j = 0; j < p.length; j++) {
				if (worldIn.getBlockState(p[j]).getBlock() == Blocks.BEDROCK)
					continue;
				worldIn.destroyBlock(p[j], true);
				p[j] = getPos(p[j], facing);
			}
		}
		return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);
	}

	private BlockPos[] initPositions(BlockPos[] pos, BlockPos center, EnumFacing facing) {
		pos[0] = center;
		pos[1] = center.up();
		pos[2] = center.down();
		switch (facing) {
		case DOWN: {
			pos[1] = new BlockPos(center.getX() + 1, center.getY(), center.getZ());
			pos[2] = new BlockPos(center.getX() - 1, center.getY(), center.getZ());
			pos[3] = new BlockPos(center.getX(), center.getY(), center.getZ() + 1);
			pos[4] = new BlockPos(center.getX(), center.getY(), center.getZ() - 1);
			pos[5] = new BlockPos(center.getX() + 1, center.getY(), center.getZ() + 1);
			pos[6] = new BlockPos(center.getX() + 1, center.getY(), center.getZ() - 1);
			pos[7] = new BlockPos(center.getX() - 1, center.getY(), center.getZ() + 1);
			pos[8] = new BlockPos(center.getX() - 1, center.getY(), center.getZ() - 1);
		}
		case UP: {
			pos[1] = new BlockPos(center.getX() + 1, center.getY(), center.getZ());
			pos[2] = new BlockPos(center.getX() - 1, center.getY(), center.getZ());
			pos[3] = new BlockPos(center.getX() + 1, center.getY(), center.getZ() + 1);
			pos[4] = new BlockPos(center.getX() + 1, center.getY(), center.getZ() - 1);
			pos[5] = new BlockPos(center.getX() - 1, center.getY(), center.getZ() + 1);
			pos[6] = new BlockPos(center.getX() - 1, center.getY(), center.getZ() - 1);
			pos[7] = new BlockPos(center.getX(), center.getY(), center.getZ() + 1);
			pos[8] = new BlockPos(center.getX(), center.getY(), center.getZ() - 1);
		}
		case NORTH: {
			pos[3] = new BlockPos(center.getX() + 1, center.getY(), center.getZ());
			pos[4] = new BlockPos(center.getX() - 1, center.getY(), center.getZ());
			pos[5] = new BlockPos(center.getX() + 1, center.getY() + 1, center.getZ());
			pos[6] = new BlockPos(center.getX() + 1, center.getY() - 1, center.getZ());
			pos[7] = new BlockPos(center.getX() - 1, center.getY() + 1, center.getZ());
			pos[8] = new BlockPos(center.getX() - 1, center.getY() - 1, center.getZ());
		}
		case SOUTH: {
			pos[3] = new BlockPos(center.getX() + 1, center.getY(), center.getZ());
			pos[4] = new BlockPos(center.getX() - 1, center.getY(), center.getZ());
			pos[5] = new BlockPos(center.getX() + 1, center.getY() + 1, center.getZ());
			pos[6] = new BlockPos(center.getX() + 1, center.getY() - 1, center.getZ());
			pos[7] = new BlockPos(center.getX() - 1, center.getY() + 1, center.getZ());
			pos[8] = new BlockPos(center.getX() - 1, center.getY() - 1, center.getZ());
		}
		case EAST: {
			pos[3] = new BlockPos(center.getX(), center.getY(), center.getZ() + 1);
			pos[4] = new BlockPos(center.getX(), center.getY(), center.getZ() - 1);
			pos[5] = new BlockPos(center.getX(), center.getY() + 1, center.getZ() + 1);
			pos[6] = new BlockPos(center.getX(), center.getY() - 1, center.getZ() + 1);
			pos[7] = new BlockPos(center.getX(), center.getY() + 1, center.getZ() - 1);
			pos[8] = new BlockPos(center.getX(), center.getY() - 1, center.getZ() - 1);
		}
		case WEST: {
			pos[3] = new BlockPos(center.getX(), center.getY(), center.getZ() + 1);
			pos[4] = new BlockPos(center.getX(), center.getY(), center.getZ() - 1);
			pos[5] = new BlockPos(center.getX(), center.getY() + 1, center.getZ() + 1);
			pos[6] = new BlockPos(center.getX(), center.getY() - 1, center.getZ() + 1);
			pos[7] = new BlockPos(center.getX(), center.getY() + 1, center.getZ() - 1);
			pos[8] = new BlockPos(center.getX(), center.getY() - 1, center.getZ() - 1);
		}
		}
		return pos;
	}

	private BlockPos getPos(BlockPos pos, EnumFacing facing) {
		switch (facing) {
		case DOWN: {
			return pos.up();
		}
		case UP: {
			return pos.down();
		}
		case NORTH: {
			return pos.south();
		}
		case SOUTH: {
			return pos.north();
		}
		case EAST: {
			return pos.west();
		}
		case WEST: {
			return pos.east();
		}
		}
		throw new IllegalArgumentException("Invalid Facing " + facing.name());
	}

}

 

Edited by Yurim64
Posted

Ok, I update the code but it doesn't work anyway

Thi is the new class

public class CoalDrillTileEntity extends TileEntity implements ITickable {

	private int cooldown;
	private String customName;
	private ItemStackHandler handler;
	private boolean isFinished;
	private EnumFacing facing;
	private int index = 0;

	public CoalDrillTileEntity() {
		this.cooldown = 0;
		this.customName = "Coal Drill T.1";
		this.isFinished = false;
		this.facing = EnumFacing.DOWN;
		this.handler = new ItemStackHandler(1);
	}

	@Override
	public void readFromNBT(NBTTagCompound nbt) {
		this.cooldown = nbt.getInteger("Cooldown");
		this.customName = nbt.getString("CustomName");
		this.isFinished = nbt.getBoolean("Is Finished");
		this.handler.deserializeNBT(nbt.getCompoundTag("ItemStackHandler"));
		super.readFromNBT(nbt);
	}

	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound nbt) {
		nbt.setInteger("Cooldown", cooldown);
		nbt.setBoolean("Is Finished", isFinished);
		nbt.setString("CustomName", customName);
		nbt.setTag("ItemStackHandler", handler.serializeNBT());
		return super.writeToNBT(nbt);
	}

	public String getCustomName() {
		return customName;
	}

	public void setCustomName(String customName) {
		this.customName = customName;
	}

	@Override
	public void update() {
		if (!this.world.isRemote && !isFinished) {
			this.cooldown++;
			this.cooldown %= 100;
			if (this.cooldown == 0 && this.getCoal() > 0) {
				BlockPos pos = this.pos.offset(this.facing);
				int distance = 0;
				for (int i = 0; i < 8; distance++) {
					Block b = this.world.getBlockState(pos).getBlock();
					if (distance == 200 || b == Blocks.BEDROCK) {
						isFinished = true;
						return;
					}
					if (b == Blocks.AIR) {
						pos = pos.offset(this.facing);
						continue;
					}
					this.world.destroyBlock(pos, false);
					if (this.world.getBlockState(this.pos.up()).getBlock() == Blocks.CHEST) {
						ItemStack item = new ItemStack(b.getItemDropped(b.getDefaultState(), new Random(), 0), 1);
						TileEntityChest chest = (TileEntityChest) this.world.getTileEntity(this.pos.up());
						IItemHandler handler = chest.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
						int k = 0;
						while (k < handler.getSlots() && handler.insertItem(k, item, false) != ItemStack.EMPTY)
							k++;
						if (k == handler.getSlots())
							b.dropBlockAsItem(this.world, this.pos, b.getDefaultState(), 0);
					} else {
						b.dropBlockAsItem(this.world, this.pos, b.getDefaultState(), 0);
					}
					pos = pos.offset(this.facing);
					i++;
				}
			}
		}
	}

	public void changeFacing() {
		index++;
		if (index == EnumFacing.values().length)
			index = 0;
		this.facing = EnumFacing.values()[index];
	}

	public EnumFacing getFacing() {
		return facing;
	}

	private boolean isInventoryFull() {
		int filledSlots = 0;
		for (int slot = 0; slot < handler.getSlots(); slot++) {
			if (handler.getStackInSlot(slot).getCount() == handler.getSlotLimit(slot))
				filledSlots++;
		}
		return filledSlots == handler.getSlots();
	}

	private int getCoal() {
		ItemStack stack = this.handler.getStackInSlot(0);
		if (stack == ItemStack.EMPTY)
			return 0;
		else if (stack.getItem() == Items.COAL) {
			this.handler.extractItem(0, 1, false);
			return 1;
		} else
			return 0;
	}

	@Override
	public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
		if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
			return (T) this.handler;
		return super.getCapability(capability, facing);
	}

	@Override
	public boolean hasCapability(Capability<?> capability, EnumFacing facing) {
		if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
			return true;
		return super.hasCapability(capability, facing);
	}

	@Override
	public SPacketUpdateTileEntity getUpdatePacket() {
		NBTTagCompound nbt = new NBTTagCompound();
		this.writeToNBT(nbt);
		int metadata = getBlockMetadata();
		return new SPacketUpdateTileEntity(this.pos, metadata, nbt);
	}

	@Override
	public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) {
		this.readFromNBT(pkt.getNbtCompound());
	}

	@Override
	public NBTTagCompound getUpdateTag() {
		NBTTagCompound nbt = new NBTTagCompound();
		this.writeToNBT(nbt);
		return nbt;
	}

	@Override
	public void handleUpdateTag(NBTTagCompound tag) {
		this.readFromNBT(tag);
	}

	@Override
	public NBTTagCompound getTileData() {
		NBTTagCompound nbt = new NBTTagCompound();
		this.writeToNBT(nbt);
		return nbt;
	}

}

 

Posted

Hypothetically, when you update the digging direction from the guide, the block should start digging in the set direction.
The problem is that when I call the changeFacing () method from the button action the direction only changes within the method. When the update is called, the facing variable returns to its original value.

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