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[1.12.2] Spawning an entity resulting in a crash


abused_master

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Hello everyone, so earlier today i was attempting to create an entity, now this was the first time i've ever messed with entities so i half didn't know what i was doing, but the issue i'm running into is that, when i attempt to spawn the entity, instantly the game crashes.

This is the crash im getting:

https://pastebin.com/gmDzeLhA

 

Here's my entity code: https://pastebin.com/mjFRA57E

And im attempting to spawn the entity via an item using world.spawnEntity();

 

    @Override
    public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
        world.spawnEntity(new EntityKnowledge(world, player));
        return super.onItemRightClick(world, player, hand);
    }

Does anyone happen to know why exactly this might be happening?

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You are overriding Entity#entityInit to do nothing. entityInit is responsible for registering keys into the data manager of the entity. In your implementation no keys are being registered so when the game tries to set the health for the mob it crashes because health is managed via datamanager. 

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