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Posted (edited)

Hey!

How to replace the player attack function (#attackTargetWithCurrentItem)? Is it possible to replace a function without hella workarounds breaking the mod compatibility? Is it even possible?)

Thanks in advance.

Edited by Evi1Casul
Posted
5 minutes ago, diesieben07 said:

Assuming you are talking about EntityPlayer#attackTargetEntityWithCurrentItem. That method fires AttackEntityEvent, which allows to bypass vanilla's code completely by canceling it.

Thanks.

Posted (edited)

if they set

receiveCanceled

in SubscribeEvent to be true they will relieve the canceled event and can set it to be not canceled

 

high priority will get the event first

Edited by loordgek

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