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Checking collision box for a specific block type


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basically, i use this for my solar panel, within my main mod and refer to it within the blocks class.

 

It is to detect whether there is light at a full level at coordinates x,y+1,z (above the block 'solar panel')

 

public static boolean isSolar(World world, int x, int y, int z, int blockID)
{
	if(world.getBrightness(x, y + 1, z, 0) > .99)//fiddle with the .99 for brightness
	{
				return true;
	}

	else
	{
				return false;
	}

}

 

I am looking for something to replace

 

world.getBrightness

 

to check a position for water.

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