Posted July 25, 20187 yr I decided to venture away from the tutorial and attempt to make my own block using what I know. However, the block won't show up in game (not even with the default texture). I think it's an issue with registering, but I've compared my code with examples posted online and it seems right (per advice from one of my earlier posts I am registering items individually). The registry class: https://pastebin.com/kaMJ8PSz The Block class: https://pastebin.com/Mx7Z55kd The Block base class: https://pastebin.com/S527Ld20 Edited July 25, 20187 yr by Alex S.
July 25, 20187 yr What you have should be throwing an error about attempting to register a null entry. You need to create a new ItemBlock instead of getting an item from a block. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 25, 20187 yr Author Ok, I've changed the registerItems method to @SubscribeEvent public void registerItems(RegistryEvent.Register<Item> event) { event.getRegistry().register(new ItemBlock(ModBlocks.RUBY_BLOCK).setRegistryName(ModBlocks.RUBY_BLOCK.getRegistryName())); } But I still can't see it in my inventory. Am I missing anything else?
July 25, 20187 yr Your registry handler class is annoteted with EventBusSubscriber but your event handlers are not static. If you want to use automatic EventBusSubscriber your event handlers must be static. Otherwise use EventBus#register.
July 25, 20187 yr Author 4 minutes ago, V0idWa1k3r said: Your registry handler class is annoteted with EventBusSubscriber but your event handlers are not static. If you want to use automatic EventBusSubscriber your event handlers must be static. Otherwise use EventBus#register. Ok, thank you! I will read up more on this. This has solved my issue.
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