Tschipp Posted August 4, 2018 Posted August 4, 2018 I'm trying to render ghost blocks (partially transparent blocks), but I am having some minor issues. Issue #1: Stained glass is rendered as a plain Color/Solid blocks aren't rendered as transparent: Code: double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * event.getPartialTicks(); double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * event.getPartialTicks(); double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * event.getPartialTicks(); IBlockState stateToRender = LinearHelper.getState(player); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); BlockRendererDispatcher renderer = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); for (BlockPos toPlace : positions) //positions is just a Collection filled with BlockPos { GlStateManager.pushMatrix(); GlStateManager.translate(-d0, -d1, -d2); GlStateManager.translate(toPlace.getX(), toPlace.getY(), toPlace.getZ()); GlStateManager.rotate(-90, 0f, 1f, 0f); GL14.glBlendColor(1f, 1f, 1f, 0.8f); renderer.renderBlockBrightness(stateToRender, 1f); GlStateManager.popMatrix(); } GlStateManager.disableBlend(); GlStateManager.popMatrix(); I've also tried changing the blend Function to GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); That solved the issue of glass transparency, but it also removed the transparency of other solid blocks: To be honest, I don't exactly understand what the Blend functions do. If someone could enlighten me, I would be very happy. Issue #2: The second issue is probably closely related to the first one. The preview-block (the block that gets rendered next to the cursor) is also rendered as a flat Color. Code: RenderHelper.enableGUIStandardItemLighting(); GlStateManager.pushMatrix(); Minecraft.getMinecraft().getRenderItem().renderItemAndEffectIntoGUI(stack, (int) (res.getScaledWidth() / 2 + (2.3 * res.getScaleFactor())), (int) (res.getScaledHeight() / 2 - (2.4 * res.getScaleFactor()))); GlStateManager.popMatrix(); RenderHelper.disableStandardItemLighting(); Issue #3: At some positions in the world (and always at the same positions), the blockface of a partially transparent block gets rendered. It shouldn't render that blockface, it should behave like glass when it's placed down. The code is the same as for Issue #1. I'm really not sure why it happens, and it always happens at the same spots in the same world. As far as I can tell, nothing is special about these positions, they aren't adjacent to chunkborders or anything. Quote
Big_Bad_E Posted August 4, 2018 Posted August 4, 2018 Wait, so by ghost blocks are they just a little transparent? If so shouldn't you set the block to not be an opaque cube? If that's not what you're trying to do, then please make it a bit cleared, I'm having some trouble understanding your thought process. Quote
Tschipp Posted August 4, 2018 Author Posted August 4, 2018 That's not what I'm trying to do. I'm trying to render a solid block (like planks) slightly transparent, and I also want to render stained glass, just with a bit extra transparency applied to the already existing transparency of the block. Quote
Animefan8888 Posted August 4, 2018 Posted August 4, 2018 On 8/4/2018 at 10:09 PM, Tschipp said: That solved the issue of glass transparency, but it also removed the transparency of other solid blocks: Expand If one works for one and another works for the other one, check if the block is opaque and use the one that works for that. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Big_Bad_E Posted August 4, 2018 Posted August 4, 2018 On 8/4/2018 at 10:35 PM, Tschipp said: That's not what I'm trying to do. I'm trying to render a solid block (like planks) slightly transparent, and I also want to render stained glass, just with a bit extra transparency applied to the already existing transparency of the block. Expand I'd suggest not to call OpenGL, and instead make a custom item and set the BakedModel to the target BakedModel, but with the texture slightly more opaque. For help on getting the texture and displaying it, I'd check out the SecretRoomsMod's GitHub. Quote
Animefan8888 Posted August 4, 2018 Posted August 4, 2018 @Tschipp Under what conditions are you rendering, is this for a block that your mod makes or just as a placement identifier? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Tschipp Posted August 4, 2018 Author Posted August 4, 2018 (edited) @Animefan8888 It's a placement identifier On 8/4/2018 at 10:58 PM, Animefan8888 said: If one works for one and another works for the other one, check if the block is opaque and use the one that works for that. Expand Yes, I guess that would kinda work, but the glass would then just have the standard transparency that it already has, and it wouldn't be decreased Edited August 4, 2018 by Tschipp Quote
Animefan8888 Posted August 4, 2018 Posted August 4, 2018 On 8/4/2018 at 11:31 PM, Tschipp said: @Animefan8888 It's a placement identifier Expand That's what I thought did you try what I suggested above? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Tschipp Posted August 4, 2018 Author Posted August 4, 2018 On 8/4/2018 at 11:33 PM, Animefan8888 said: That's what I thought did you try what I suggested above? Expand Yes, see edit above Quote
Animefan8888 Posted August 4, 2018 Posted August 4, 2018 On 8/4/2018 at 11:36 PM, Tschipp said: Yes, see edit above Expand Try using this instead. GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); Also switch to using GLStateManager instead of direct OpenGL calls. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Tschipp Posted August 5, 2018 Author Posted August 5, 2018 On 8/4/2018 at 11:45 PM, Animefan8888 said: Try using this instead. GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); Expand I tried it, but sadly the solid blocks like wood are still not transparent... The solution you suggested above might be the best one. Quote Also switch to using GLStateManager instead of direct OpenGL calls. Expand do you mean this statement? GL14.glBlendColor(1f, 1f, 1f, 0.8f); I replaced it with this GlStateManager.color(1f, 1f, 1f, 0.8f); but that didn't change anything. Quote
Animefan8888 Posted August 5, 2018 Posted August 5, 2018 On 8/5/2018 at 7:14 AM, Tschipp said: I replaced it with this GlStateManager.color(1f, 1f, 1f, 0.8f); but that didn't change anything. Expand You do this because it is what Minecraft uses, directly calling OpenGL could mess with the GLStateManager. On 8/5/2018 at 7:14 AM, Tschipp said: I tried it, but sadly the solid blocks like wood are still not transparent... The solution you suggested above might be the best one. Expand Maybe, but does it work with the glass completely? Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
Tschipp Posted August 5, 2018 Author Posted August 5, 2018 I get the default transparency that the glass block has, but I can’t go any lower than that Quote
Cadiboo Posted August 5, 2018 Posted August 5, 2018 http://lessie2d.tumblr.com/post/28673280483/opengl-blend-function-cheat-sheet-well-this-is https://www.andersriggelsen.dk/glblendfunc.php Have a look at those, but you’ll be doing a lot of work by trial & error in the debugger. feel free to look at all my rendering code here https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRAssemblyTable.java (Hologram part) https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/util/Utils.java (renderStackWithColor and renderStackIntoGUIWithColor) 1 Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Tschipp Posted August 5, 2018 Author Posted August 5, 2018 On 8/5/2018 at 12:41 PM, Cadiboo said: http://lessie2d.tumblr.com/post/28673280483/opengl-blend-function-cheat-sheet-well-this-is https://www.andersriggelsen.dk/glblendfunc.php Have a look at those, but you’ll be doing a lot of work by trial & error in the debugger. feel free to look at all my rendering code here https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/client/render/tileentity/TESRAssemblyTable.java (Hologram part) https://github.com/Cadiboo/WIPTech/blob/master/src/main/java/cadiboo/wiptech/util/Utils.java (renderStackWithColor and renderStackIntoGUIWithColor) Expand Thanks! Can your hologram properly render stained glass? I tried it with the blend function you used, but it didn't seem to work for me. Quote
Cadiboo Posted August 6, 2018 Posted August 6, 2018 (edited) On 8/5/2018 at 7:42 PM, Tschipp said: Thanks! Can your hologram properly render stained glass? I tried it with the blend function you used, but it didn't seem to work for me. Expand I’m not sure, I’ve only used it with solid models. Use the OpenGL cheat sheet and the blend testing page, also the way Minecraft renders water will 100% fuck up your rendering, not sure why but water doesn’t play nice with transparency/blending Edited August 6, 2018 by Cadiboo Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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