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Posted
  On 8/6/2018 at 6:16 AM, Avanyt said:

updated it @Animefan8888

 

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Read my last post, it gives you the directions you need and if you can't follow them i dont know what else to do.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

it it becuase of my main file?

 

 

[02:37:45] [main/INFO] [FML]: Applying holder lookups
[02:37:45] [main/INFO] [FML]: Holder lookups applied
[02:37:45] [main/INFO] [FML]: Injecting itemstacks
[02:37:45] [main/INFO] [FML]: Itemstack injection complete
[02:37:46] [main/INFO] [FML]: Forge Mod Loader has successfully loaded 5 mods
[02:37:46] [main/WARN] [net.minecraft.client.settings.GameSettings]: Skipping bad option: lastServer:
[02:37:47] [main/INFO] [com.mojang.text2speech.NarratorWindows]: Narrator library for x64 successfully loaded
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: The following texture errors were found.
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: ==================================================
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:   DOMAIN rc
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: --------------------------------------------------
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:   domain rc is missing 3 textures
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:     domain rc has 1 location:
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       mod rc resources at C:\Users\Michael\Desktop\Chad's THINGS\RoleplayCraft\bin
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: -------------------------
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:     The missing resources for domain rc are:
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/lgbt_heart.png
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/heart.png
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/cooked_poop.png
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: -------------------------
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:     No other errors exist for domain rc
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: ==================================================
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
[02:37:52] [Realms Notification Availability checker #1/INFO] [com.mojang.realmsclient.client.RealmsClient]: Could not authorize you against Realms server: Invalid session id
[02:38:06] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Starting integrated minecraft server version 1.12.2
[02:38:06] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Generating keypair
[02:38:07] [Server thread/INFO] [FML]: Injecting existing registry data into this server instance
[02:38:08] [Server thread/INFO] [FML]: Applying holder lookups
[02:38:08] [Server thread/INFO] [FML]: Holder lookups applied
[02:38:10] [Server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@46bc578e)
[02:38:13] [Server thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 488 advancements
[02:38:14] [Server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@46bc578e)
[02:38:14] [Server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@46bc578e)
[02:38:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing start region for level 0
[02:38:16] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 0%
[02:38:18] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 2%
[02:38:19] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 14%
[02:38:20] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Preparing spawn area: 65%
[02:38:22] [Server thread/INFO] [FML]: Unloading dimension -1
[02:38:22] [Server thread/INFO] [FML]: Unloading dimension 1
[02:38:22] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Changing view distance to 12, from 10
[02:38:24] [Server thread/WARN] [net.minecraft.server.MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 2433ms behind, skipping 48 tick(s)
[02:38:34] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
[02:38:34] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[02:38:34] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : minecraft@1.12.2,rc@1.0.0,FML@8.0.99.99,forge@14.23.4.2705,mcp@9.42
[02:38:34] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
[02:38:34] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[02:38:34] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: Player506[local:E:d6e442de] logged in with entity id 210 at (-735.894331889883, 4.0, -365.21815128947395)
[02:38:34] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Player506 joined the game
[02:38:39] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[02:38:39] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'New World'/overworld
[02:38:41] [pool-2-thread-1/WARN] [com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@2a379959[id=0ef55c79-9bc5-371f-96a7-29e4485d0c04,name=Player506,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
    at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:79) ~[YggdrasilAuthenticationService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:60) [YggdrasilMinecraftSessionService$1.class:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:57) [YggdrasilMinecraftSessionService$1.class:?]
    at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache.get(LocalCache.java:4154) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) [guava-21.0.jar:?]
    at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) [guava-21.0.jar:?]
    at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:170) [YggdrasilMinecraftSessionService.class:?]
    at net.minecraft.client.Minecraft.getProfileProperties(Minecraft.java:3178) [Minecraft.class:?]
    at net.minecraft.client.resources.SkinManager$3.run(SkinManager.java:138) [SkinManager$3.class:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_181]
    at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_181]
    at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [?:1.8.0_181]
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [?:1.8.0_181]
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_181]
[02:38:46] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[02:38:46] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'New World'/overworld
[02:39:06] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:07] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:07] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:07] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:08] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:09] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] rc:broken_heart, rc:cooked_poop, rc:heart, rc:ingot_red, rc:lgbt_heart, rc:raw_poop
[02:39:10] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: [Player506: Given [Raw Poop] * 1 to Player506]
[02:39:10] [main/INFO] [net.minecraft.client.gui.GuiNewChat]: [CHAT] Given [Raw Poop] * 1 to Player506
[02:39:13] [Server thread/INFO] [net.minecraft.server.integrated.IntegratedServer]: Saving and pausing game...
[02:39:13] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'New World'/overworld
[02:39:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Stopping server
[02:39:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving players
[02:39:14] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Player506 lost connection: Disconnected
[02:39:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Player506 left the game
[02:39:14] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Stopping singleplayer server as player logged out
[02:39:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving worlds
[02:39:14] [Server thread/INFO] [net.minecraft.server.MinecraftServer]: Saving chunks for level 'New World'/overworld
[02:39:16] [Server thread/INFO] [FML]: Unloading dimension 0
[02:39:17] [Server thread/INFO] [FML]: Applying holder lookups
[02:39:17] [Server thread/INFO] [FML]: Holder lookups applied
[02:39:18] [main/INFO] [net.minecraft.client.Minecraft]: Stopping!
[02:39:18] [main/INFO] [net.minecraft.client.audio.SoundManager]: SoundSystem shutting down...
[02:39:18] [main/WARN] [net.minecraft.client.audio.SoundManager]: Author: Paul Lamb, www.paulscode.com
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
 

Edited by Avanyt
Posted
  On 8/6/2018 at 6:42 AM, Avanyt said:

[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/lgbt_heart.png
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/heart.png
[02:37:48] [main/ERROR] [FML.TEXTURE_ERRORS]:       textures/items/cooked_poop.png

Expand  

 

About Me

  Reveal hidden contents

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
  On 8/6/2018 at 7:32 AM, Avanyt said:

that dont do nothing its been fixed and still dosent work

Expand  

then post the new log

About Me

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
  Reveal hidden contents

Taken from your GitHub

About Me

  Reveal hidden contents

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

YOUR STILL LOOKING IN textures/items when your files are in textures/item

About Me

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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Posted
  On 8/6/2018 at 7:39 AM, Avanyt said:

in the json files to or no

Expand  

Either rename them in the JSON files to /items/

OR

rename the folder to textures/item (this is the naming that 1.13+ will use so I recommend you do this)

About Me

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
  On 8/6/2018 at 7:44 AM, Avanyt said:

 

shown.png

Expand  

1316730498_ScreenShot2018-08-06at5_46_20pm.thumb.png.3e92be1cc0e181a1a216dbe4f4d54861.png

About Me

  Reveal hidden contents

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
public class ItemBase extends Item implements IHasModel {

	public ItemBase(String name) {
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(CreativeTabs.MATERIALS);

		ItemsInit.ITEMS.add(this);
	}

	@Override
	public void registerModels() {
	     Main.proxy.registerItemRender(this, 0, "inventory");
		}	

}

 

You need to set the correct registryName.

Do

setRegistryName(ref.MODID, name);

instead of

setRegistryName(name);

 

Posted (edited)
  On 8/6/2018 at 7:56 AM, Tschipp said:
public class ItemBase extends Item implements IHasModel {

	public ItemBase(String name) {
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(CreativeTabs.MATERIALS);

		ItemsInit.ITEMS.add(this);
	}

	@Override
	public void registerModels() {
	     Main.proxy.registerItemRender(this, 0, "inventory");
		}	

}

 

You need to set the correct registryName.

Do

setRegistryName(ref.MODID, name);

instead of

setRegistryName(name);

 

Expand  

This is good practice, but unnecessary. Forge's Mod Loader system knows that it is currently processing this mod and that this mod is registering the item & will add the Mod's ID to the domain of the resourceLocation

Edited by Cadiboo
I was wrong, thanks Animefan8888!

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
  On 8/6/2018 at 7:56 AM, Tschipp said:

You need to set the correct registryName.

Expand  

No, what they have works. Forge will automatically append your modid yo this since it is loading your mod. 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/6/2018 at 7:58 AM, Cadiboo said:

This is good practice, but since he's using EventSubscribers, Forge knows what mod is registering the item & will add his ModId to the domain of the resourceLocation

Expand  

Oh, really? I didn't know, seemed to me like he was just registering the item with the wrong name

Posted
  On 8/6/2018 at 7:58 AM, Cadiboo said:

This is good practice, but since he's using EventSubscribers, Forge knows what mod is registering the item & will add his ModId to the domain of the resourceLocation

Expand  

No, this is not why it works. It is because Forge's Mod Loader system is currently processing his mod that this works it has nothing to do with the registry or EventSubscribers. What they are doing may actually break because they are using static initializers.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 8/6/2018 at 7:58 AM, Tschipp said:

Wait no,

 

 

Expand  

Currently in 1.12.2 Vanilla uses "/models/item" for models and "/textures/items" for textures

However in 1.13 Vanilla with be using "/models/item" and "/textures/item"

The texture folder can be called whatever you want. you just have to reference it correctly from code & JSON

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When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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    • The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my hand, it goes to the second slot in my hotbar instead. Another example is that I'll get some dirt, and then when I'm placing it down later I'll accidentally place a block where I don't want it. When I harvest it again, it doesn't go back to the stack that it came from on my hotbar, where it should have gone, but rather into my inventory. That means that if my inventory is full, then the dirt wont be picked up even though there should be space available in the stack I'm holding. The forge version I'm using is 40.3.0, for java 1.18.2. I'll leave the mods I'm using here, and I'd appreciate it if anybody can point me in the right direction in regards to figuring out how to fix this. I forgot to mention that I think it only happens on my server but I'm not entirely sure. PLEASE HELP ME! LIST OF THE MODS. aaa_particles Adorn AdvancementPlaques AI-Improvements AkashicTome alexsdelight alexsmobs AmbientSounds amwplushies Animalistic another_furniture AppleSkin Aquaculture aquamirae architectury artifacts Atlas-Lib AutoLeveling AutoRegLib auudio balm betterfpsdist biggerstacks biomancy BiomesOPlenty blockui blueprint Bookshelf born_in_chaos Botania braincell BrassAmberBattleTowers brutalbosses camera CasinoCraft cfm (MrCrayfish’s Furniture Mod) chat_heads citadel cloth-config Clumps CMDCam CNB cobweb collective comforts convenientcurioscontainer cookingforblockheads coroutil CosmeticArmorReworked CozyHome CrabbersDelight crashexploitfixer crashutilities Create CreativeCore creeperoverhaul cristellib crittersandcompanions Croptopia CroptopiaAdditions CullLessLeaves curios curiouslanterns curiouslights Curses' Naturals CustomNPCs CyclopsCore dannys_expansion decocraft Decoration Mod DecorationDelightRefurbished Decorative Blocks Disenchanting DistantHorizons doubledoors DramaticDoors drippyloadingscreen durabilitytooltip dynamic-fps dynamiclights DynamicTrees DynamicTreesBOP DynamicTreesPlus Easy Dungeons EasyAnvils EasyMagic easy_npc eatinganimation ecologics effective_fg elevatorid embeddium emotecraft enchantlimiter EnchantmentDescriptions EnderMail engineersdecor entityculling entity_model_features entity_texture_features epicfight EvilCraft exlinefurniture expandability explosiveenhancement factory-blocks fairylights fancymenu FancyVideo FarmersDelight fast-ip-ping FastSuite ferritecore finsandtails FixMySpawnR Forge Middle Ages fossil FpsReducer2 furnish GamingDeco geckolib goblintraders goldenfood goodall H.e.b habitat harvest-with-ease hexerei hole_filler huge-structure-blocks HunterIllager iammusicplayer Iceberg illuminations immersive_paintings incubation infinitybuttons inventoryhud InventoryProfilesNext invocore ItemBorders itemzoom Jade jei (Just Enough Items) JetAndEliasArmors journeymap JRFTL justzoom kiwiboi Kobolds konkrete kotlinforforge lazydfu LegendaryTooltips libIPN lightspeed lmft lodestone LongNbtKiller LuckPerms Lucky77 MagmaMonsters malum ManyIdeasCore ManyIdeasDoors marbledsarsenal marg mcw-furniture mcw-lights mcw-paths mcw-stairs mcw-trapdoors mcw-windows meetyourfight melody memoryleakfix Mimic minecraft-comes-alive MineTraps minibosses MmmMmmMmmMmm MOAdecor (ART, BATH, COOKERY, GARDEN, HOLIDAYS, LIGHTS, SCIENCE) MobCatcher modonomicon mods_optimizer morehitboxes mowziesmobs MutantMonsters mysticalworld naturalist NaturesAura neapolitan NekosEnchantedBooks neoncraft2 nerb nifty NightConfigFixes nightlights nocube's_villagers_sell_animals NoSeeNoTick notenoughanimations obscure_api oculus oresabovediamonds otyacraftengine Paraglider Patchouli physics-mod Pillagers Gun PizzaCraft placeableitems Placebo player-animation-lib pneumaticcraft-repressurized polymorph PrettyPipes Prism projectbrazier Psychadelic-Chemistry PuzzlesLib realmrpg_imps_and_demons RecipesLibrary reeves-furniture RegionsUnexplored restrictedportals revive-me Scary_Mobs_And_Bosses selene shetiphiancore ShoulderSurfing smoothboot
    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
    • The simple answer is there is not an easy way. You would need to know how to program in Java, as well as at least some familiarity with how Forge works so you could port the differences. You would also need the sourcecode for the original mod, and permission from the author to modify it, if they did not use some sort of open source license. So it's not impossible, but it would take some effort, but doing so would open up a whole new world of possibilities for you!
    • Does it still crash if you remove holdmyitems? Looks like that mod doesn't work on a server as far as I can tell from the error.  
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