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Block model with no shading? (FastTESR/Tessellator?)


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Posted (edited)

In the past I've experienced this by mistake, but now I want it to happen but I can't get it to work.

 

Here's what I have:

snapshot1.png.a317396c651c15450be51d814bb4914e.png

 

And here's what I want:

snapshot2.png.0dfd7ab1c3b0149dc6d22a7b15fecac2.png

 

I've tried so many different things and I've looked through google for hours, but I just can't get it to work.

If anyone has advice for helping me out, I would really appreciate it. Thanks

Edited by oreo
title change
Posted

(Bump)

I did a little bit of searching and it seems like the last option is a TileEntitySpecialRenderer class tessellator (I barely even know what that is).

Does anyone have any input on this? Is this wrong, or is there a better way?

Also, can anyone give some help on how to link the tessellator to the block? I have it registered but I don't know how to assign the block to execute this renderTileEntity function. Plus I would need some help on actually rendering the block with GlStateManager or whatever I'm supposed to use. :P

 

I would really appreciate any sort of input! I've been stressing over this simple feature for a whole day. Thanks!

 

ClientRegistry.bindTileEntitySpecialRenderer(TileEntity.class, new RenderGlow());
@SideOnly(Side.CLIENT)
public class RenderGlow extends TileEntitySpecialRenderer<TileEntity> {
	
	@Override
	public void renderTileEntityFast(TileEntity te, double x, double y, double z, float partialTicks, int destroyStage, float partial, net.minecraft.client.renderer.BufferBuilder buffer) {
		Tessellator tessellator = Tessellator.getInstance();
        bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
  
        //I don't know what to put in here :(
	}

}

 

Posted
Just now, oreo said:

tessellator

It's been renamed. It's essentially a wrapper around OpenGL commands. I think it's called VertexBuffer now.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
Just now, Draco18s said:

It's been renamed. It's essentially a wrapper around OpenGL commands. I think it's called VertexBuffer now.

The renderTileEntityFast function has an argument 

net.minecraft.client.renderer.BufferBuilder buffer

Is this what I need to use?

I saw something online that named a BufferBuilder type as VertexBuffer.

Posted

Yeah, that could be. I haven't managed to keep up with the renames.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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