Posted August 17, 20187 yr Before i Begin, my grammar is not the best so honestly plz don't criticize so im trying to make my blocks to face me when i place them but when ever i use the this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); method my game crashes, the way i add blocks to my game is by adding public static final Block LAPTOP = new BlockGen_Laptop("laptop", Material.ROCK); ModBlocks class, that is an array. my block model is in the game fine but to add block property to it, i made a new class and Named it BlockGen_Laptop, that i extended to BlockBase, and i thats where i put all my proparts like setLightlevel and stuff. so now that u have a visual of what my set up is. when ever i add public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); and in constructor this.setDefaultState(blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); it crashes my game when i try to debug it, so can some one PLEASE Give me A DETAILED why on how to Allow my BLOCK to FACE ME when i place it. and my game not to crash in the process. My Discord is: Zeltron#0710 Please Help meh
August 17, 20187 yr You also need to override createBlockState and pass in all of your properties to the new BlockStateContainer. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 17, 20187 yr Author 11 minutes ago, Animefan8888 said: You also need to override createBlockState and pass in all of your properties to the new BlockStateContainer. can u give me an example
August 17, 20187 yr 2 minutes ago, Zeltron said: can u give me an example new BlockStateContainer(this, FACING, ON); And if you dont know what I mean by override createBlockState then you need to learn Java basics. And it will be overridden in your Blocks class. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 17, 20187 yr Author 12 minutes ago, Animefan8888 said: new BlockStateContainer(this, FACING, ON); And if you dont know what I mean by override createBlockState then you need to learn Java basics. And it will be overridden in your Blocks class. theres a reason why i said be detailed, . i started this project 2 weeks ago @Override protected BlockStateContainer createBlockState() { new BlockStateContainer(this, FACING, ON); return super.createBlockState(); } is this what ur talking about Btw "ON" can not be resolved
August 17, 20187 yr 1 minute ago, Zeltron said: Btw "ON" can not be resolved You said example. I wasn't just going to code it for you. ON isn't a property you want. Now you will want to override getStateForPlacement and return the blockstate with the FACING property set to something based on EntityPlayer#getHorizontalFacing() VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 17, 20187 yr Author i figured it out public static final PropertyDirection FACING = BlockHorizontal.FACING; public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2); } public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.setDefaultFacing(worldIn, pos, state); } private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { IBlockState iblockstate = worldIn.getBlockState(pos.north()); IBlockState iblockstate1 = worldIn.getBlockState(pos.south()); IBlockState iblockstate2 = worldIn.getBlockState(pos.west()); IBlockState iblockstate3 = worldIn.getBlockState(pos.east()); EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock()) { enumfacing = EnumFacing.NORTH; } else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock()) { enumfacing = EnumFacing.EAST; } else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock()) { enumfacing = EnumFacing.WEST; } worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2); } }
August 17, 20187 yr Author Just now, Zeltron said: i figured it out public static final PropertyDirection FACING = BlockHorizontal.FACING; public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING)).getIndex(); } public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2); } public IBlockState withMirror(IBlockState state, Mirror mirrorIn) { return state.withRotation(mirrorIn.toRotation((EnumFacing)state.getValue(FACING))); } protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] {FACING}); } public IBlockState withRotation(IBlockState state, Rotation rot) { return state.withProperty(FACING, rot.rotate((EnumFacing)state.getValue(FACING))); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { this.setDefaultFacing(worldIn, pos, state); } private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) { if (!worldIn.isRemote) { IBlockState iblockstate = worldIn.getBlockState(pos.north()); IBlockState iblockstate1 = worldIn.getBlockState(pos.south()); IBlockState iblockstate2 = worldIn.getBlockState(pos.west()); IBlockState iblockstate3 = worldIn.getBlockState(pos.east()); EnumFacing enumfacing = (EnumFacing)state.getValue(FACING); if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock()) { enumfacing = EnumFacing.SOUTH; } else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock()) { enumfacing = EnumFacing.NORTH; } else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock()) { enumfacing = EnumFacing.EAST; } else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock()) { enumfacing = EnumFacing.WEST; } worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2); } } also change ur block state to { "variants": { "facing=north": { "model": "modid:laptop" }, "facing=south": { "model": "modid:laptop", "y": 180 }, "facing=west": { "model": "modid:laptop", "y": 270 }, "facing=east": { "model": "modid:laptop", "y": 90 } } }
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