Posted August 26, 20187 yr Hi everyone. I am making a mod where there is a block that can "mask" itself so that people can't find it. However, I cannot seem to get the code to work, no matter how hard I try. I have tried a TileEntitySpecialRenderer , however this wouldn't work, I also have tried storing the blockstate and simply returning the blockstate in the tileentity in getExtendedState() and getActualState() , but nothing works. I don't understand why. A little help would help me greatly. TileEntity: Quote package com.obcletter.moddingchallenge.block.explosive_clay; import com.obcletter.moddingchallenge.Reference; import com.obcletter.moddingchallenge.tile.TileEntityBase; import net.minecraft.block.state.IBlockState; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTUtil; public class TileEntityExplosiveClay extends TileEntityBase { private static final String DEFAULT_BLOCK_VALUE = Reference.MOD_ID + ":explosive_clay"; private IBlockState state; @Override public void readFromNBT(NBTTagCompound compound) { state = NBTUtil.readBlockState(compound.getCompoundTag("state")); System.out.println(state.getBlock().getRegistryName().toString()); super.readFromNBT(compound); } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { NBTTagCompound stateTag = new NBTTagCompound(); if (state != null) { System.out.println(state.getBlock().getRegistryName().toString()); NBTUtil.writeBlockState(stateTag, state); compound.setTag("state", stateTag); } return super.writeToNBT(compound); } public IBlockState getState() { return state; } public boolean setState(IBlockState state) { this.state = state; this.markDirty(); return true; } } Block: Quote package com.obcletter.moddingchallenge.block.explosive_clay; import com.obcletter.moddingchallenge.block.BlockTileEntity; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockExplosiveClay extends BlockTileEntity<TileEntityExplosiveClay> { public BlockExplosiveClay() { super("explosive_clay", Material.CLAY); this.setSoundType(SoundType.GROUND); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (!worldIn.isRemote) { TileEntity te = worldIn.getTileEntity(pos); if (te instanceof TileEntityExplosiveClay) { TileEntityExplosiveClay explosive_clay = (TileEntityExplosiveClay) te; ItemStack stack = playerIn.getHeldItem(hand); IBlockState staate = Block.getBlockFromItem(stack.getItem()).getStateFromMeta(stack.getMetadata()); if (staate != Blocks.AIR.getDefaultState()) { return explosive_clay.setState(staate); } else { return explosive_clay.setState(getDefaultState()); } } } return false; } @Override public Class<TileEntityExplosiveClay> getTileEntityClass() { return TileEntityExplosiveClay.class; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityExplosiveClay(); } @Override public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) { TileEntity entity = world.getTileEntity(pos); if (entity instanceof TileEntityExplosiveClay) { TileEntityExplosiveClay explosiveTe = (TileEntityExplosiveClay) entity; if (explosiveTe.getState() != null) { System.out.println(explosiveTe.getState().getBlock().getRegistryName().toString()); return explosiveTe.getState(); } } return super.getExtendedState(state, world, pos); } } Edited August 26, 20187 yr by OBCLetter Hi! I'm a Java programmer but barely know anything Minecraft related.
August 26, 20187 yr You don't need TEs or TESRs for this, is possible with blockstates. Take a look at GreyGhosts's Minecraft By Example mod: https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe04_block_dynamic_block_model1 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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