Posted August 26, 20187 yr I am hoping to build a mod that uses components to construct machine parts in a similar fashion to how Tinker's Construct builds tools. Rather than create textures and models for each part and then stitch them together for the final item, I was wondering if there would be a way to simply specify a few colors and generate the texture from there in game. Based on my current implementation, it would be based upon the item's metadata. Is this possible? Or even a good idea? Also, this is my first post, nice to meet you all.
August 26, 20187 yr You could look at Tinker's Construct. It's open source. https://github.com/SlimeKnights/TinkersConstruct You still need to have textures, TiC just combines multiple textures using a Custom Mesh Definition Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 26, 20187 yr Author 1 minute ago, Draco18s said: You could look at Tinker's Construct. It's open source. https://github.com/SlimeKnights/TinkersConstruct You still need to have textures, TiC just combines multiple textures using a Custom Mesh Definition Was hoping to avoid that given my pathological laziness, but oh well, thanks!
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