Jump to content

Recommended Posts

Posted

Is is there anyway I can learn how to make guis that can be a menu or a health bar because I want to learn to make a gui health bar and a stamina bar I’ve been searching for ages and I cannot find a tutorial that explains the code or shows you how to do it. I want to learn these things so I can make a mod and develop even further with the knowledge 

Posted

I’ve watched a tutorial on how to make a gui and learned how a big just the key is the problem I assume it’s a key input event?

Posted

I guess, the main problem for him is gui rendering and packet exchanging because it's always the hardest part.

Building gui itself or detecting the key is a breeze.

Posted

packets is necessary for custom forms like to make your own form with aura etc and I’ve made the gui I’m pretty sure I have to make a if statement so that when it gets click on you need to have that item or it won’t register but I’ve also run into a problem

 

@Override
    protected void keyTyped(char c, int key) {
        switch(key){
        case Keyboard.Key_E:
            mc.displayGuiScreen(null);
        }
        super.keyTyped(c, key); Key_E cannot be resolved

Posted (edited)
On 8/30/2018 at 11:17 PM, Animefan8888 said:

Read the docs.

Problem is I’m using 1.7.10 and need to learn packets but can’t find a way and 1.13 would most likely be In kotlin Edit— my bad

Edited by Zayan23
Mistake
  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I was trying to find a mod that added something specific, and was unable to find it with what limited memory I had of seeing it. I don't know why there isn't an option to include words in overviews of mods. I could see it being in the sort tab near filters on the app in my opinion. It might help someone trying to find something specific, only based off something from the overview tab, but idk
    • Please read the FAQ and post logs as described there.   Also, do not just add a post onto someone else's thread with your issue, create a new one please.
    • I am creating a server with mods but when i try tostart it it say in the logs:   [29Jan2025 20:36:50.715] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/fmlcore/1.20.1-47.3.27/fmlcore-1.20.1-47.3.27.jar is missing mods.toml file 159[29Jan2025 20:36:50.717] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar 160[29Jan2025 20:36:50.717] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar is missing mods.toml file 161[29Jan2025 20:36:50.718] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar 162[29Jan2025 20:36:50.718] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar is missing mods.toml file 163[29Jan2025 20:36:50.719] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar 164[29Jan2025 20:36:50.719] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar is missing mods.toml file
    • How do you configure the entity reach of a custom weapon? Asking for 1.21 Minecraft parchment
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.