Jump to content

Getting seriously discouraged.


urushira

Recommended Posts

This probably doesnt belong here, but i dont use a lot of forums and not sure who else to ask besides you good folk.

Has anyone other than myself noticed that Forge is the only group vociferously making an update for 1.13??

Liteloader hasnt been touched in a year

GLSL shaders havent been touched in I dont know how long

Theres an extreme lack of resource packs considering 1.13 has been out for over a month

Mods relying on forge and liteloader are non-existent

The list goes on. I cant help but feel Microsoft shot Mojang in the heart on purpose or not and that 1.12.2 was the last great version of minecraft that we'll see, provided there are any more versions at all..

Of bigger concern really:

How do i retro my world back to 1.12.2 without starting all over??

 

Link to comment
Share on other sites

Here are my thoughts regarding what you have said:

Optifine has a preview version for 1.13 out that was released last week, i assume this still includes shaders (The GLSL dev let the Optifine dev take over)

LiteLoader likely hasn’t needed any updates, Mumfrey is likely busy with other things, such as Mixins and Sponge

There can’t be any mods for 1.13 without Forge or LL having a version out to load the mods

Since Mojang basically overturned everything there are likely a lot of new things that people are working out for RPs/datapacks for 1.13, i’m sure they will update in time too

  • Like 1
Link to comment
Share on other sites

6 hours ago, urushira said:

1.12.2 was the last great version of minecraft that we'll see

Are you serious? 1.7.10 or 1.8.9 was the best version and will forever be.

Link to comment
Share on other sites

37 minutes ago, diesieben07 said:

And this once again proves that people say these things for every version when a new version comes out.

Until they fix the PvP, 1.7 and 1.8 will stay the best. I agree, the newest versions have loads of more interesting stuff, but still, I prefer 1.7 and 1.8.

Link to comment
Share on other sites

The greatest Version will always be the newest version. Simply because the additions give you so many new possibilities you did not have before. Sure, a lot of things are lost and some stuff might become harder, but in the end the advantages outweight the disadvantages. Take the last 2 game breakers as an example:

 

Integrated server, 1.3 -> (almost all) mods are now universal

Resource Packs, 1.8 -> 3D items and customization have never been easier

etc.

 

As an example, I am currently creating another gun mod for 1.12.2. I myself am creating it in 2D but if any user wants to turn it into a 3D mod, he can do that any time now. Go back a couple of versions and things like this are a lot harder to do.

 

The modders who claim that 1.7 is the best version are simply too lazy to adapt. But at some point enough 1.7 "mainstream" mods will be replaceable by new mods on the newest version and the 1.7 leftovers will switch to the new minecraft versions.

Link to comment
Share on other sites

  • Guest locked this topic
Guest
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • [03Jun2024 15:23:40.010] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, LondonDumbden, --version, 1.20.1-forge-47.2.32, --gameDir, C:\Users\London Bunden\AppData\Roaming\.minecraft, --assetsDir, C:\Users\London Bunden\AppData\Roaming\.minecraft\assets, --assetIndex, 5, --uuid, da3510f9b4b4427bb78304c88f4c534a, --accessToken, ????????, --clientId, ZTIxMjA2NTctYmIxZS00ZWQzLWFkZDEtMmMxMGQzMjQyNjBj, --xuid, 2535420262661734, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\London Bunden\AppData\Roaming\.minecraft\quickPlay\java\1717446216838.json, --launchTarget, forgeclient, --fml.forgeVersion, 47.2.32, --fml.mcVersion, 1.20.1, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20230612.114412] [03Jun2024 15:23:40.017] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.9+10.0.9+main.dcd20f30 starting: java version 17.0.8 by Microsoft; OS Windows 11 arch amd64 version 10.0 [03Jun2024 15:23:42.057] [main/INFO] [net.minecraftforge.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow [03Jun2024 15:23:42.159] [main/INFO] [EARLYDISPLAY/]: Trying GL version 4.6 [03Jun2024 15:23:42.401] [main/INFO] [EARLYDISPLAY/]: Requested GL version 4.6 got version 4.6 [03Jun2024 15:23:42.494] [main/INFO] [mixin-transmog/]: Mixin Transmogrifier is definitely up to no good... [03Jun2024 15:23:42.524] [main/INFO] [mixin-transmog/]: crimes against java were committed [03Jun2024 15:23:42.630] [pool-2-thread-1/INFO] [EARLYDISPLAY/]: GL info: NVIDIA GeForce RTX 3070/PCIe/SSE2 GL version 4.6.0 NVIDIA 555.85, NVIDIA Corporation [03Jun2024 15:23:43.075] [main/INFO] [gg.essential.loader.stage1.EssentialLoaderBase/]: Starting Essential Loader (stage2) version 1.6.2 (285f951adc7537f49ae3ef9fc0d2fd3e) [stable] [03Jun2024 15:23:43.104] [main/INFO] [mixin-transmog/]: Original mixin transformation service successfully crobbed by mixin-transmogrifier! [03Jun2024 15:23:43.162] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/London%20Bunden/AppData/Roaming/.minecraft/mods/Connector-1.0.0-beta.43+1.20.1.jar%23266%23270!/ Service=ModLauncher Env=CLIENT [03Jun2024 15:23:44.312] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\London Bunden\AppData\Roaming\.minecraft\libraries\net\minecraftforge\fmlcore\1.20.1-47.2.32\fmlcore-1.20.1-47.2.32.jar is missing mods.toml file [03Jun2024 15:23:44.317] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\London Bunden\AppData\Roaming\.minecraft\libraries\net\minecraftforge\javafmllanguage\1.20.1-47.2.32\javafmllanguage-1.20.1-47.2.32.jar is missing mods.toml file [03Jun2024 15:23:44.323] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\London Bunden\AppData\Roaming\.minecraft\libraries\net\minecraftforge\lowcodelanguage\1.20.1-47.2.32\lowcodelanguage-1.20.1-47.2.32.jar is missing mods.toml file [03Jun2024 15:23:44.329] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users\London Bunden\AppData\Roaming\.minecraft\libraries\net\minecraftforge\mclanguage\1.20.1-47.2.32\mclanguage-1.20.1-47.2.32.jar is missing mods.toml file [03Jun2024 15:23:44.862] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File:  and Mod File: . Using Mod File:  [03Jun2024 15:23:44.864] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: curios. Using Mod File: C:\Users\London Bunden\AppData\Roaming\.minecraft\mods\curios-forge-5.9.1+1.20.1.jar [03Jun2024 15:23:44.864] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 75 dependencies adding them to mods collection [03Jun2024 15:23:49.089] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found Kotlin-containing mod Jar[union:/C:/Users/London%20Bunden/AppData/Roaming/.minecraft/essential/libraries/forge_1.20.1/kotlin-for-forge-4.3.0-slim.jar%23280!/], checking whether we need to upgrade it.. [03Jun2024 15:23:49.091] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin core libs 0.0.0 (we ship 1.9.23) [03Jun2024 15:23:49.092] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin Coroutines libs 0.0.0 (we ship 1.8.0) [03Jun2024 15:23:49.092] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Found outdated Kotlin Serialization libs 0.0.0 (we ship 1.6.3) [03Jun2024 15:23:49.095] [main/INFO] [gg.essential.loader.stage2.util.KFFMerger/]: Generating jar with updated Kotlin at C:\Users\LONDON~1\AppData\Local\Temp\kff-updated-kotlin-14765634657383373807-4.3.0-slim.jar [03Jun2024 15:23:49.974] [main/ERROR] [net.minecraftforge.fml.loading.LanguageLoadingProvider/LOADING]: Missing language kotlinforforge version [3,) wanted by Cobblemon-forge-1.5.2+1.20.1.jar [03Jun2024 15:23:49.989] [main/ERROR] [net.minecraftforge.fml.loading.ModSorter/LOADING]: Missing or unsupported mandatory dependencies:     Mod ID: 'curios', Requested by: 'radiantgear', Expected range: '[7,)', Actual version: '5.9.1+1.20.1'     Mod ID: 'minecraft', Requested by: 'radiantgear', Expected range: '[1.20.5,1.21)', Actual version: '1.20.1'     Mod ID: 'forge', Requested by: 'radiantgear', Expected range: '[50,)', Actual version: '47.2.32' [03Jun2024 15:23:50.434] [main/INFO] [dev.su5ed.sinytra.connector.service.hacks.ModuleLayerMigrator/]: Successfully made module authlib transformable [03Jun2024 15:23:51.112] [main/ERROR] [dev.su5ed.sinytra.connector.loader.ConnectorEarlyLoader/]: Skipping early mod setup due to previous error [03Jun2024 15:23:51.115] [main/INFO] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Launching target 'forgeclient' with arguments [--version, 1.20.1-forge-47.2.32, --gameDir, C:\Users\London Bunden\AppData\Roaming\.minecraft, --assetsDir, C:\Users\London Bunden\AppData\Roaming\.minecraft\assets, --uuid, da3510f9b4b4427bb78304c88f4c534a, --username, LondonDumbden, --assetIndex, 5, --accessToken, ????????, --clientId, ZTIxMjA2NTctYmIxZS00ZWQzLWFkZDEtMmMxMGQzMjQyNjBj, --xuid, 2535420262661734, --userType, msa, --versionType, release, --quickPlayPath, C:\Users\London Bunden\AppData\Roaming\.minecraft\quickPlay\java\1717446216838.json]  
    • When I try to install the forge installer it comes with several files instead of just one in executable java format
    • 0 I have recently started with Java and the implementation of Minecraft mods. I am currently working on a mod for 1.20.4-49.0.31 I'm trying to get the content of each slot in the console to be displayed when the inventory is opened, which works. In addition, I wanted to do the same with chests (in this case containers). However, I get in the output that there is Air at every slot of the chest, even if the chest is filled. Does anyone have experience with similar problems and could help me? package net.kaan.sortingmod; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screens.Screen; import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen; import net.minecraft.client.gui.screens.inventory.InventoryScreen; import net.minecraft.client.gui.screens.inventory.ContainerScreen; import net.minecraft.client.gui.screens.inventory.FurnaceScreen; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.InventoryMenu; import net.minecraft.world.item.ItemStack; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.ScreenEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; @Mod(SortingMod.MODID) public class SortingMod { public static final String MODID = "sortingmod"; public SortingMod() { // Register the client setup method FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register this class for Forge events MinecraftForge.EVENT_BUS.register(this); } private void doClientStuff(final FMLClientSetupEvent event) { // Any client-side setup can be done here } @SubscribeEvent public void onScreenOpen(ScreenEvent.Opening event) { Screen screen = event.getScreen(); if (screen instanceof InventoryScreen) { System.out.println("Player opened their inventory."); assert Minecraft.getInstance().player != null; printInventoryItems(Minecraft.getInstance().player); } else if (screen instanceof ContainerScreen) { System.out.println("Player opened a chest."); printContainerItems((ContainerScreen) screen); } } private void printInventoryItems(Player player) { AbstractContainerMenu menu = player.inventoryMenu; for (int i = 0; i < menu.slots.size(); i++) { ItemStack stack = menu.getSlot(i).getItem(); if (!stack.isEmpty()) { System.out.println("Slot " + i + ": " + stack.getCount() + "x " + stack.getHoverName().getString()); } } } private void printContainerItems(ContainerScreen screen) { AbstractContainerMenu menu = screen.getMenu(); System.out.println(menu.slots.size()); for (int i = 0; i < menu.slots.size(); i++) { ItemStack stack = menu.getSlot(i).getItem(); System.out.println("Slot " + i + ": " + stack.getCount() + "x " + stack.getHoverName().getString()); } } }  
    • I am wanting to add an axe to my mod though I do not want it to have a recipe, the reason for this being that I want you to only be able to find it in a structure. I have looked on both here and elsewhere on the internet and have found nothing... How would this be done?    (Video for reference.)    
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.