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Featured Replies

I love how you have this flag:

boolean flag = this.isBurning();

And then keep doing this:

if(this.isBurning() || ...

if(this.isBurning())

if(this.isBurning() && ...

Also don't use IInventory, use ItemStackHandler and Capabilities instead.

Also don't use ITileEntityProvider, override the hasTileEntity and getTileEntity methods present in the Block class.

You haven't overridden shouldRefresh, which likely causes your TE to get deleted and recreated when your block changes from not-lit to lit (and back). This is because you went the dumb vanilla route of using two blocks instead of a block state property to store that particular value.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
45 minutes ago, Draco18s said:

I love how you have this flag:

boolean flag = this.isBurning();

And then keep doing this:

if(this.isBurning() || ...

if(this.isBurning())

if(this.isBurning() && ...

Also don't use IInventory, use ItemStackHandler and Capabilities instead.

Also don't use ITileEntityProvider, override the hasTileEntity and getTileEntity methods present in the Block class.

You haven't overridden shouldRefresh, which likely causes your TE to get deleted and recreated when your block changes from not-lit to lit (and back). This is because you went the dumb vanilla route of using two blocks instead of a block state property to store that particular value.

OK I chnged it and now it does some weired stuff...

I can't diagnose weird.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
Just now, Draco18s said:

I can't diagnose weird.

When I place items and fuel in it, it takes them, changes the flame texture in gui but that's all. When I do it again it works how it should but only once and no more.

Use the debugger. Set some breakpoints and figure it out.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

9 hours ago, Draco18s said:

This is because you went the dumb vanilla route of using two blocks instead of a block state property to store that particular value

Don’t copy the vanilla furnace, it’s code that’s existed for many (6?) years without much change while everything else has changed substantially. Forge also provides additional systems that make stuff like furnaces very easy to create such as the ItemStackHandler. Use it instead of IInventory.

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