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Help returning items after crafting


Darkrobin

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I am trying to create a shapeless recipe that uses 2 separate items to create another, but I would like for one of the items in the recipe to be consumed on use, and for the other to not be consumed on use. Similar to how crafting a cake returns 3 empty buckets, but instead of returning 3 buckets I am trying to return my version of a copper ingot. I can create the recipe using the ingot and the other item to spit out the wanted output via my .json file but I cannot figure out what to add to make the ingot not be consumed. Any help would be greatly appreciated!

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1 minute ago, Darkrobin said:

Any help would be greatly appreciated!

Are they your Items.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Just now, Darkrobin said:

If you mean are they both items initialized in my mod, yes. None of the involved items are vanilla items or from another mod

Then in your items class override getContainerItem(ItemStack) and return the item you want to remain in your Recipe.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Just now, Darkrobin said:

I'm not quite  sure what you mean by this. Sorry I'm a bit of a noob to modding and frankly coding in general.

getContainerItem(ItemStack) is a method signature, it refers to a method in the Item class. This is not a java tutorial forum learn java before you make a mod.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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