Posted September 12, 20187 yr Is it possible to add a Hitbox to my block that consists of several different pieces, so that I could have a fitting hitbox for my cross-shaped block? Other mods like thermal dynamics do it with their pipes too.
September 12, 20187 yr Short answer: yes, collision boxes can be added to a list. Long answer: I would have no clue how to pull it off myself, but the best possible example is Duct Block from Thermal Dynamics. Have a look here, especially those two methods: addCollisionBoxToList and public RayTraceResult collisionRayTrace. Hope it helps. https://github.com/CoFH/ThermalDynamics/blob/1.12/src/main/java/cofh/thermaldynamics/block/BlockDuct.java
September 13, 20187 yr 10 hours ago, deerangle said: Is it possible to add a Hitbox to my block that consists of several different pieces, so that I could have a fitting hitbox for my cross-shaped block? Other mods like thermal dynamics do it with their pipes too. Do you want your Collision Box to have several different pieces? If so this is very easy just override 10 hours ago, Nikedemos said: addCollisionBoxToList To do this look at 10 hours ago, Nikedemos said: https://github.com/CoFH/ThermalDynamics/blob/7819a7717184478ddaee03a3ea83f4b61eced26a/src/main/java/cofh/thermaldynamics/block/BlockDuct.java#L140-L189 or my slightly more readable implementation at https://github.com/Cadiboo/WIPTechAlpha/blob/e4f041d7e68e7ef7d858ecfc282893e0a420b7d3/src/main/java/cadiboo/wiptech/block/BlockWire.java#L98-L125 If you also want your selectedBoundingBox to have several different pieces this is a lot harder and I think it will require having multiple blocks inside the same block space using a coremod OR return a null AABB in your selectedBoundingBox method and handle the rendering of your selectedBoundingBox yourself through world rendering events. Both these methods are pretty hard About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
September 13, 20187 yr 16 minutes ago, Cadiboo said: handle the rendering of your selectedBoundingBox yourself through world rendering events. This isn't that hard actually. Just subscribe to DrawBlockHighlightEvent and render the lines of the bounding box you can look at how vanilla does it for an example. Edited September 13, 20187 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 13, 20187 yr 4 minutes ago, Animefan8888 said: This isn't that hard actually. Just subscribe to DrawBlockHighlightEvent and render the lines of the bounding box you can look at how vanilla does it for an example. yeah I was going to say, I tried doing it right after posting and its surprisingly easy About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
September 15, 20187 yr Author So I am now rendering dynamic hitboxes with irregular shapes for my blocks. Now I just need to get the raytrace-selection right. I'm currently trying to figure out how to get the raytrace result of several AxisAlignedBBs and then using that to check if I am selecting my block or not.
September 15, 20187 yr 50 minutes ago, deerangle said: So I am now rendering dynamic hitboxes with irregular shapes for my blocks. Now I just need to get the raytrace-selection right. I'm currently trying to figure out how to get the raytrace result of several AxisAlignedBBs and then using that to check if I am selecting my block or not. Override collisionRayTrace in your block class and call Block#rayTrace until either you have gone through all of your collision boxes or the RayTraceResult has your block. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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