Jump to content

[1.12.2]Scale of drawTexturedModalRect() is wrong


Recommended Posts

Posted

I've tried to draw 16x16 png image on ingameGui, but it was scaled incorrectly. When I change my offset values(3rd and 4th args) and it shows that the image is scaled wrong. But I can't figure out how to fix this even I've searched Lexica Botania's source code. Is there any way to fix this?

Source Code(I'm on mobile, so the code will be not accurate and it's not formatted)

mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png'));

mc.ingameGui.drawTexturedModalRect(x, y, 0, 0, 16, 16);

Posted
1 minute ago, XiNiHa said:

Then can I change that?

4 minutes ago, XiNiHa said:

mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png'));

You can change the texture you bound it, and it is your texture. Or you could use Gui.drawModalRectWithCustomSizedTexture or Gui.drawScaledCustomSizeModalRect

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.