XiNiHa Posted September 17, 2018 Posted September 17, 2018 I've tried to draw 16x16 png image on ingameGui, but it was scaled incorrectly. When I change my offset values(3rd and 4th args) and it shows that the image is scaled wrong. But I can't figure out how to fix this even I've searched Lexica Botania's source code. Is there any way to fix this? Source Code(I'm on mobile, so the code will be not accurate and it's not formatted) mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png')); mc.ingameGui.drawTexturedModalRect(x, y, 0, 0, 16, 16); Quote
Animefan8888 Posted September 17, 2018 Posted September 17, 2018 1 minute ago, XiNiHa said: drawTexturedModalRect This method assumes that the texture that is bound is 256x256 in pixels. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
XiNiHa Posted September 17, 2018 Author Posted September 17, 2018 1 minute ago, Animefan8888 said: This method assumes that the texture that is bound is 256x256 in pixels. Then can I change that? Quote
Animefan8888 Posted September 17, 2018 Posted September 17, 2018 1 minute ago, XiNiHa said: Then can I change that? 4 minutes ago, XiNiHa said: mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png')); You can change the texture you bound it, and it is your texture. Or you could use Gui.drawModalRectWithCustomSizedTexture or Gui.drawScaledCustomSizeModalRect 1 Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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