Posted September 17, 20187 yr I've tried to draw 16x16 png image on ingameGui, but it was scaled incorrectly. When I change my offset values(3rd and 4th args) and it shows that the image is scaled wrong. But I can't figure out how to fix this even I've searched Lexica Botania's source code. Is there any way to fix this? Source Code(I'm on mobile, so the code will be not accurate and it's not formatted) mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png')); mc.ingameGui.drawTexturedModalRect(x, y, 0, 0, 16, 16);
September 17, 20187 yr 1 minute ago, XiNiHa said: drawTexturedModalRect This method assumes that the texture that is bound is 256x256 in pixels. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
September 17, 20187 yr Author 1 minute ago, Animefan8888 said: This method assumes that the texture that is bound is 256x256 in pixels. Then can I change that?
September 17, 20187 yr 1 minute ago, XiNiHa said: Then can I change that? 4 minutes ago, XiNiHa said: mc.getTextureManager().bindTexture(new ResourceLocation(MODID, 'textures/icon/memo.png')); You can change the texture you bound it, and it is your texture. Or you could use Gui.drawModalRectWithCustomSizedTexture or Gui.drawScaledCustomSizeModalRect VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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