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Forge doesn't find my texture???


Big_Bad_E

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I have a TileEntity and a GUIContainer and a Container. WHen I right click on the Block, the GUI opens, and there is no background.

Code:

public class BWGui extends GuiContainer {

    private final int BUTTON_X = 20;
    private final int BUTTON_Y = 20;
    private static final ResourceLocation GUI_BACKGROUND = new ResourceLocation("enhancedbows", "textures/gui/workbench_gui.png");
    private static final ResourceLocation GUI_WIDGETS = new ResourceLocation("enhancedbows", "textures/gui/workbench_widgets.png");
    BWContainer container;

    public BWGui(Container inventorySlotsIn) {
        super(inventorySlotsIn);
        container = (BWContainer) inventorySlotsIn;
    }

    @Override
    public void initGui() {
        super.initGui();
        buttonList.clear();
        int id = 1;
        for(int i = 0; i > 1; i++) {
            buttonList.add(new GuiButtonImage(id, BUTTON_X*((id-1)/8), BUTTON_Y*((id-1)%8), 64, 64, 64*((id-1)/8), 64*((id-1)%8), 0, GUI_WIDGETS));
            id += 1;
        }
        container.updateType();
    }

    @Override
    protected void actionPerformed(GuiButton button) {
        BowTypes type = null;
        for(BowTypes type1 : BowTypes.values())
            if(type1.ordinal() == button.id)
                type = type1;
        container.type = type;
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        drawDefaultBackground();
        Minecraft.getMinecraft().getTextureManager().bindTexture(GUI_BACKGROUND);
        this.drawTexturedModalRect(Minecraft.getMinecraft().displayWidth-256, 0f,0, 0, 256, 256);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {

    }
}

The background is grayed out, the inventory works, but apparently it can't find my background texture.

Never mind, found my problem. Thanks for the help everyone. (It was the pack.mcmeta I think)

File layout:

src\main\resources\assets\enhancedbows\textures\gui\workbench_gui.png

Also the button (A GuiButtonImage) doesn't draw, I have no idea why.

Edited by Big_Bad_E
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16 minutes ago, Big_Bad_E said:

The background is grayed out, the inventory works, but apparently it can't find my background texture.

File layout:

Did it say anything in the console about a missing texture? Also are you sure that your draw method is being called?

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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8 minutes ago, Animefan8888 said:

Did it say anything in the console about a missing texture? Also are you sure that your draw method is being called?

Yes, I said it can't find the texture. The method is being called bc the drawDefaultBackground() method is being called

Spoiler

[09:54:24] [main/WARN] [net.minecraft.client.renderer.texture.TextureManager]: Failed to load texture: enhancedbows:textures\gui\workbench_gui.png
java.io.FileNotFoundException: enhancedbows:textures\gui\workbench_gui.png
    at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:69) ~[SimpleReloadableResourceManager.class:?]
    at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:34) ~[SimpleTexture.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:69) [TextureManager.class:?]
    at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:44) [TextureManager.class:?]
    at bigbade.enhancedbows.guis.bowworkbench.BWGui.drawGuiContainerBackgroundLayer(BWGui.java:47) [BWGui.class:?]
    at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:93) [GuiContainer.class:?]
    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:368) [ForgeHooksClient.class:?]
    at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1177) [EntityRenderer.class:?]
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1207) [Minecraft.class:?]
    at net.minecraft.client.Minecraft.run(Minecraft.java:441) [Minecraft.class:?]
    at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_161]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_161]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_161]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_161]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_161]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_161]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_161]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_161]
    at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
    at GradleStart.main(GradleStart.java:25) [start/:?]

 

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7 minutes ago, Big_Bad_E said:

Yes, I said it can't find the texture.

Is that the whole error or is there a part that says caused by below that part.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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13 minutes ago, Big_Bad_E said:

What do you mean a caused by part? Its a FileNotFoundException, look in the spoiler.

Sometimes there is an extra "clause" that gives more information. I was mainly looking for the exact file path it was looking in. But my next logical check would be, did you refresh eclipses/ideas files.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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1 minute ago, Animefan8888 said:

Sometimes there is an extra "clause" that gives more information. I was mainly looking for the exact file path it was looking in. But my next logical check would be, did you refresh eclipses/ideas files.

I forgot to refresh, but still didn't change anything.

Nothing else, but I think I know what the problem is. Thanks for the help.

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Ahem.

1 hour ago, Big_Bad_E said:

this.drawTexturedModalRect(0f, 0f,0, 0, 0, 0);

"Please bind my texture and then draw it at position [0,0] with a size of [0,0]"

I don't think that this is the behaviour you wanted.

 

Also you do not need to do this

1 hour ago, Big_Bad_E said:

for(GuiButton button : buttonList) { button.drawButton(Minecraft.getMinecraft(), mouseX, mouseY, partialTicks); }

The game already does that for you.

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4 minutes ago, V0idWa1k3r said:

Ahem.

"Please bind my texture and then draw it at position [0,0] with a size of [0,0]"

I don't think that this is the behaviour you wanted.

 

Also you do not need to do this

The game already does that for you.

I just had a placeholder for the draw to see if the gui actually opened, saw the error, and didn't fix the placeholder.

Thanks for telling me the buttons draw themself, didn't know.

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On 9/28/2018 at 10:00 AM, Big_Bad_E said:

Now the texture is still blank, but I don't get a file not found error.

Post your new logs please, are you sure your drawing your texture with the correct size at the correct coordinates?

Edited by Cadiboo

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

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