Posted September 30, 20187 yr I have a slot, it has a texuture, the slot appears, but not the texture. GUI: public class BWGui extends GuiContainer { private final int BUTTON_X = 20; private final int BUTTON_Y = 20; private static final ResourceLocation GUI_BACKGROUND = new ResourceLocation("enhancedbows", "textures/gui/workbench_gui.png"); private static final ResourceLocation GUI_WIDGETS = new ResourceLocation("enhancedbows", "textures/gui/workbench_widgets.png"); BWContainer container; public BWGui(Container inventorySlotsIn) { super(inventorySlotsIn); container = (BWContainer) inventorySlotsIn; } @Override public void initGui() { super.initGui(); buttonList.clear(); int id = 1; for(int i = 0; i < BowTypes.values().length; i++) { buttonList.add(new GuiButtonImage(id, BUTTON_X*((id-1)/8)+Minecraft.getMinecraft().displayWidth/10, BUTTON_Y*((id-1)%8)+Minecraft.getMinecraft().displayHeight/20, 25, 25, 64*((id-1)/8), 64*((id-1)%8), 1, GUI_WIDGETS)); id += 1; } container.updateType(); } @Override protected void actionPerformed(GuiButton button) { container.updateType(); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { drawDefaultBackground(); Minecraft.getMinecraft().getTextureManager().bindTexture(GUI_BACKGROUND); drawTexturedModalRect(this.guiLeft/3*2, this.guiTop/4, 0, 0, 256, 256); } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { } } Container: public class BWContainer extends Container { private TEBowWorkbench tile; private ItemStackHandler handler; public BowTypes type = null; BWContainer(InventoryPlayer inventory, TEBowWorkbench tile) { this.tile = tile; for(BowTypes type : BowTypes.values()) { if(type.ordinal() == tile.getTab()) { this.type = type; } } if(type == null) type = BowTypes.SHORTBOW; int i; for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { addSlotToContainer(new Slot(inventory, j + i * 9 + 9, Minecraft.getMinecraft().displayWidth/10 + j * 18, Minecraft.getMinecraft().displayHeight/10 + i * 18)); } } // add hotbar slots for (i = 0; i < 9; ++i) { addSlotToContainer(new Slot(inventory, i, Minecraft.getMinecraft().displayWidth/10 + i * 18, Minecraft.getMinecraft().displayHeight/10)); } } public void updateType() { int i = 0; if(type == null) type = BowTypes.SHORTBOW; if(handler != null) for(int i2 = 0; i2 < handler.getSlots(); i2++) inventorySlots.remove(i2); handler = new ItemStackHandler(type.materials.length); } @Override @ParametersAreNonnullByDefault public boolean canInteractWith(EntityPlayer playerIn) { return true; } @Override @MethodsReturnNonnullByDefault public ItemStack transferStackInSlot(EntityPlayer playerIn, int slotIndex) { ItemStack itemStack1 = null; Slot slot = inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack itemStack2 = slot.getStack(); itemStack1 = itemStack2.copy(); // player inventory slots if (slotIndex >= 9 && slotIndex < 36) { if (!mergeItemStack(itemStack2, 9, 35, false)) return null; // hotbar slots } else if (slotIndex < 9 && !mergeItemStack(itemStack2, 2, 28, false)) { if (!mergeItemStack(itemStack2, 0, 8, false)) return null; } else if (!mergeItemStack(itemStack2, 0, 35, false)) { return null; } if (itemStack2.getCount() == 0) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } if (itemStack2.getCount() == itemStack1.getCount()) { return null; } } return itemStack1; } } Misc enums are simple and I know the resource locations are correct, there are no errors in console. I'm 99% sure I am doing a ton of things wrong with the positioning, but right now I am just focusing on getting the background textures to work.
September 30, 20187 yr 5 hours ago, Big_Bad_E said: I have a slot, it has a texuture, the slot appears, but not the texture. I'm not sure what you mean by this. Is anything drawing on your screen? Are you sure your x y positions for the drawing are correct? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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