Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I have a slot, it has a texuture, the slot appears, but not the texture.

GUI:
 

public class BWGui extends GuiContainer {

    private final int BUTTON_X = 20;
    private final int BUTTON_Y = 20;
    private static final ResourceLocation GUI_BACKGROUND = new ResourceLocation("enhancedbows", "textures/gui/workbench_gui.png");
    private static final ResourceLocation GUI_WIDGETS = new ResourceLocation("enhancedbows", "textures/gui/workbench_widgets.png");
    BWContainer container;

    public BWGui(Container inventorySlotsIn) {
        super(inventorySlotsIn);
        container = (BWContainer) inventorySlotsIn;
    }

    @Override
    public void initGui() {
        super.initGui();
        buttonList.clear();
        int id = 1;
        for(int i = 0; i < BowTypes.values().length; i++) {
            buttonList.add(new GuiButtonImage(id, BUTTON_X*((id-1)/8)+Minecraft.getMinecraft().displayWidth/10, BUTTON_Y*((id-1)%8)+Minecraft.getMinecraft().displayHeight/20, 25, 25, 64*((id-1)/8), 64*((id-1)%8), 1, GUI_WIDGETS));
            id += 1;
        }
        container.updateType();
    }

    @Override
    protected void actionPerformed(GuiButton button) {
        container.updateType();
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
        drawDefaultBackground();
        Minecraft.getMinecraft().getTextureManager().bindTexture(GUI_BACKGROUND);
        drawTexturedModalRect(this.guiLeft/3*2, this.guiTop/4, 0, 0, 256, 256);
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {

    }
}

Container:

public class BWContainer extends Container {

    private TEBowWorkbench tile;
    private ItemStackHandler handler;
    public BowTypes type = null;

    BWContainer(InventoryPlayer inventory, TEBowWorkbench tile) {
        this.tile = tile;
        for(BowTypes type : BowTypes.values()) {
            if(type.ordinal() == tile.getTab()) {
                this.type = type;
            }
        }
        if(type == null) type = BowTypes.SHORTBOW;
        int i;
        for (i = 0; i < 3; ++i) {
            for (int j = 0; j < 9; ++j) {
                addSlotToContainer(new Slot(inventory, j + i * 9 + 9,
                        Minecraft.getMinecraft().displayWidth/10 + j * 18, Minecraft.getMinecraft().displayHeight/10 + i * 18));
            }
        }
        // add hotbar slots
        for (i = 0; i < 9; ++i) {
            addSlotToContainer(new Slot(inventory, i, Minecraft.getMinecraft().displayWidth/10 + i * 18,
                    Minecraft.getMinecraft().displayHeight/10));
        }
    }

    public void updateType() {
        int i = 0;
        if(type == null) type = BowTypes.SHORTBOW;
        if(handler != null)
            for(int i2 = 0; i2 < handler.getSlots(); i2++)
                inventorySlots.remove(i2);
        handler = new ItemStackHandler(type.materials.length);
    }

    @Override
    @ParametersAreNonnullByDefault
    public boolean canInteractWith(EntityPlayer playerIn) {
        return true;
    }

    @Override
    @MethodsReturnNonnullByDefault
    public ItemStack transferStackInSlot(EntityPlayer playerIn, int slotIndex) {
        ItemStack itemStack1 = null;
        Slot slot = inventorySlots.get(slotIndex);

        if (slot != null && slot.getHasStack()) {
            ItemStack itemStack2 = slot.getStack();
            itemStack1 = itemStack2.copy();
            // player inventory slots
            if (slotIndex >= 9 && slotIndex < 36) {
                if (!mergeItemStack(itemStack2, 9, 35, false))
                    return null;
                // hotbar slots
            } else if (slotIndex < 9 && !mergeItemStack(itemStack2, 2, 28, false)) {
                if (!mergeItemStack(itemStack2, 0, 8, false))
                    return null;
            } else if (!mergeItemStack(itemStack2, 0, 35, false)) {
                return null;
            }
            if (itemStack2.getCount() == 0) {
                slot.putStack(ItemStack.EMPTY);
            } else {
                slot.onSlotChanged();
            }
            if (itemStack2.getCount() == itemStack1.getCount()) {
                return null;
            }
        }
        return itemStack1;
    }
}

Misc enums are simple and I know the resource locations are correct, there are no errors in console.

I'm 99% sure I am doing a ton of things wrong with the positioning, but right now I am just focusing on getting the background textures to work.

5 hours ago, Big_Bad_E said:

I have a slot, it has a texuture, the slot appears, but not the texture. 

I'm not sure what you mean by this. Is anything drawing on your screen? Are you sure your x y positions for the drawing are correct?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.