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[1.12.2] how would i go about changing the Entity, Model and Renderer for the player.


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Posted

Hello i created a model loader that loads models that allow joints so i can animate them in something like blender then export to mc the only problem is the entity is where  i set the model as the entity is needing the model for all the animation variables to register and move the joins accordingly. what i am wondering is if there is a way to change the default player entity, model and renderer and replace with my custom version any help would be grateful.

 

Thank you for your time.

Posted
48 minutes ago, Discult said:

default player entity

Why?

 

48 minutes ago, Discult said:

model and renderer and replace with my custom version any help would be grateful.

Subscribe to the RenderPlayerEvent.Pre cancel it and render your model.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 minute ago, Animefan8888 said:

Why?

 

Subscribe to the RenderPlayerEvent.Pre cancel it and render your model.

I know the RenderPlayerEvent it is mainly the entity i need to use custom variables in my entity in order to do the anims and to check when a aim is complete and if it should switch anim or loop.

Posted
3 minutes ago, Discult said:

I know the RenderPlayerEvent it is mainly the entity i need to use custom variables in my entity in order to do the anims and to check when a aim is complete and if it should switch anim or loop.

Use capabilities.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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