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Posted (edited)

I have a block with a custom model that also emits some light, but when I place it on the world this happens:
 

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Here's the code for this block:

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I have another light-emitting block with a custom model with very similar code to this but that works fine, so I really don't know what's wrong here...

Edited by ProspectPyxis
  • Like 1
Posted
  On 10/10/2018 at 3:21 AM, ProspectPyxis said:

I have a block with a custom model that also emits some light, but when I place it on the world this happens:

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What exactly is your problem?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 10/10/2018 at 3:40 AM, ProspectPyxis said:

The image in the first spoiler should say it all, I think, but the problem is that the block below the one this block is placed on is inexplicably dark.

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I'll be honest with you. Until you pointed it out I didn't notice it, could be a me just waking up, it not being that noticable, or I'm just really bad at that sort of thing. However I believe the solution is returning CUTOUT in getBlockLayer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)

I added this line to my code:

@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer() {
    return BlockRenderLayer.CUTOUT;
}

But it looks like that line didn't do anything? It's still darkening the block below.

Edited by ProspectPyxis
Posted

Override getLightOpacity? (Between 0-15) 

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Posted

Can you post your code as a GitHub repository? I've got some spare time & could clone & test your project myself

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