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will this work on server? if more than one person is to be used at the same time

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will this work on server? if more than one person is to be used at the same time

 

public static boolean jumpedUp = false;
    public static boolean jumpedForward = false;
    public static boolean canReset = false;
    public static int tick = 0;
    
    @SubscribeEvent
    public static void jumpUp(LivingJumpEvent e) {
        if (e.getEntity() instanceof EntityPlayer) {
            EntityPlayer p = (EntityPlayer) e.getEntity();
            if (p.inventory.armorItemInSlot(0).getItem() == Items.electricBoots) {
                if (!(p.capabilities.isCreativeMode) && (!(p.capabilities.isFlying))) {
                    if (!(p.isSneaking()) && (jumpedUp == false)) {
                        p.setVelocity(0, 0.70F, 0);
                        jumpedUp = true;    
                    }
                }
            }
        }
    }

    public static void jumpForward(EntityPlayer p) {
        p.setVelocity(p.getLookVec().x, 0.50F, p.getLookVec().z);
    }
    
    @SubscribeEvent
    public static void pressKey(KeyInputEvent e) {
        EntityPlayer p = (EntityPlayer) Minecraft.getMinecraft().player;
        World world = p.getEntityWorld();
        if (Minecraft.getMinecraft().gameSettings.keyBindJump.isPressed()) {
            if (world.isAirBlock(p.getPosition().down())) {
                if (p.isSneaking() && jumpedUp == true && jumpedForward == false) {
                    jumpForward(p);
                    jumpedForward = true;
                }
            }
        }
        if (!(world.isAirBlock(p.getPosition().down())) && (canReset == true)) {
            jumpedUp = false;
            jumpedForward = false;
            canReset = false;
            tick = 0;
        }
    }

    @SubscribeEvent
    public static void timer(ServerTickEvent e){
        if (jumpedUp == true) {
            if (tick != 140) {
                tick++;
                return;
            } else {
                canReset = true;
            }
        }
    }

4 hours ago, Ragnar said:

will this work on server? if more than one person is to be used at the same time

No because the server will only have one instance of jumpedUp, jumpedForward, canReset, and tick.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

That's what I thought, how can I do it then?

using hashmap? UUID and what? I think I can not use boolean in hashmap right?

So I thought I'd use Integer (0 for false, 1 for true)

Edited by Ragnar

2 hours ago, Ragnar said:

That's what I thought, how can I do it then?

using hashmap? UUID and what? I think I can not use boolean in hashmap right?

So I thought I'd use Integer (0 for false, 1 for true)

Of course you could do a hash map and you can use a boolean in one, but you should instead have a capability attached to the player that stores all this then iterate through all the connected players and access the capability.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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