Jump to content

Recommended Posts

Posted (edited)

I've successfully created a dimension and a block that teleports the player to said dimension's 0, y, 0 position (y being the top most block in the world given the x z value). My problem, however, is getting the player to teleport back. My goal is to create the same type of teleport block in the other dimension, which holds a tileEntity that will store where in the overworld the player teleported from. When I did this, however, the game threw a runtime exception saying my tileEntity is missing a mapping and crashed spectacularly. My guess is this because my tileEntity isn't created until my player has finished teleporting to the other dimension, but I don't really know any other way of giving the block in the other dimension a BlockPos. Any suggestions on how to fix this, or just a overall better approach would be more than welcome. Thanks in advance!

 

Block code:


public class NightmareObelisk extends BlockBase{
	public NightmareObelisk(String name, Material material) {
		super(name, material);
		setSoundType(SoundType.STONE);
		setResistance(18000000.0F);
		setBlockUnbreakable();
		
		
	}
	
	@Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
		
		if(worldIn.provider.getDimension() == 0) {
	        if (!worldIn.isRemote && !playerIn.isRiding() && !playerIn.isBeingRidden())
	        {
	        	BlockPos nightmareSpawn = getAndCreateSpawn(playerIn.getServer().getWorld(Reference.NIGHTMARE), playerIn.getPosition());
	        	CustomTeleporter.teleportToDimension(playerIn, 
	        			Reference.NIGHTMARE, 
	        			nightmareSpawn.getX(), 
	        			nightmareSpawn.getY(), 
	        			nightmareSpawn.getZ()
        			);
	        	return true;
	        }
		}else if(worldIn.provider.getDimension() == Reference.NIGHTMARE) {
	        if (!worldIn.isRemote && !playerIn.isRiding() && !playerIn.isBeingRidden())
	        {	
	        	if(worldIn.getTileEntity(pos) instanceof TileEntityNightmareObelisk){
		        	BlockPos respawnPos = ((TileEntityNightmareObelisk)worldIn.getTileEntity(pos)).getTargetPos();
		        	CustomTeleporter.teleportToDimension(playerIn, 0, respawnPos.getX(), respawnPos.getY(), respawnPos.getZ());
	        	}

	        	return true;
	        }
		}

		
        return false;
	}
	
	private BlockPos getAndCreateSpawn(World world, BlockPos overworldPos) {
		BlockPos outputPos  = world.getTopSolidOrLiquidBlock(new BlockPos(0,0,0)).up();
		world.setBlockState(outputPos, ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.east(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.west(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.north(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.north().east(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.north().west(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.south(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.south().east(), ModBlocks.BedrockBrick.getDefaultState());
		world.setBlockState(outputPos.south().west(), ModBlocks.BedrockBrick.getDefaultState());
		
		world.setBlockState(outputPos.up().north(), ModBlocks.NightmareObelisk.getDefaultState());
		world.setBlockState(outputPos.up().north().up(), Blocks.STONE_SLAB.getDefaultState());
		world.setBlockState(outputPos.up(), Blocks.TORCH.getDefaultState());
		if(world.getTileEntity(outputPos.up().north()) instanceof TileEntityNightmareObelisk) {
			((TileEntityNightmareObelisk)world.getTileEntity(outputPos.up().north())).setTargetPos(overworldPos.getX(), overworldPos.getY(), overworldPos.getZ());
		}
		
		outputPos = outputPos.up();
		return outputPos;
		
	}
	
	@Override
    public TileEntity createTileEntity(World world, IBlockState state) {
    	TileEntityNightmareObelisk tileEntityNightmareObelisk = new TileEntityNightmareObelisk();
        
        return tileEntityNightmareObelisk;
 
    }
    
    @Override
    public boolean hasTileEntity(IBlockState state) {
    	return true;
    }
    


}

 

 

 

The CustomTeleporter code: 



public class CustomTeleporter extends Teleporter{

	private final WorldServer world;
	private double x,y,z;
	
	public CustomTeleporter(WorldServer world, double x, double y, double z) {
		super(world);
		this.world = world;
		this.x = x;
		this.y = y;
		this.z = z;
	}
	
	public void placeInPortal(Entity entity, float rotationYaw) {
		this.world.getBlockState(new BlockPos((int)this.x, (int)this.y, (int)this.z));
		entity.setPosition(x, y, z);
		entity.motionX = 0F;
		entity.motionY = 0F;
		entity.motionZ = 0F;
	}

	public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) {
		int oldDimension = player.getEntityWorld().provider.getDimension();
		EntityPlayerMP entityPlayerMP = (EntityPlayerMP)player;
		MinecraftServer server = player.getEntityWorld().getMinecraftServer();
		WorldServer worldServer = server.getWorld(dimension);
		
		if(worldServer == null || server == null) {
			throw new IllegalArgumentException("Dimension: " +dimension + " doesn't exist");
		}
		worldServer.getMinecraftServer().getPlayerList().transferPlayerToDimension(entityPlayerMP, dimension, new CustomTeleporter(worldServer, x,y,z));
		player.setPositionAndUpdate(x, y, z);
	}
	
}

 

 

 

 

TileEntity code:


public class TileEntityNightmareObelisk extends TileEntity{
	private int x,y,z;
	
	public TileEntityNightmareObelisk() {
		this.x = 0;
		this.y = 0;
		this.z = 0;
	}
	
	
	@Override
	public void readFromNBT(NBTTagCompound compound)
	{
		super.readFromNBT(compound);
		if (compound.hasKey("x") && compound.hasKey("y") && compound.hasKey("z")) {
			x = compound.getInteger("x");
			y = compound.getInteger("y");
			z = compound.getInteger("z");
		}else {
			x=0;
			y=0;
			z=0;
		}

	}
	
	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound) 
	{
		super.writeToNBT(compound);
		
		compound.setInteger("x", x);
		compound.setInteger("y", y);
		compound.setInteger("z", z);
		
		
		return compound;
	}
	
	public BlockPos getTargetPos() {
		return new BlockPos(this.x, this.y, this.z);
	}
	
	public void setTargetPos(int x, int y, int z) {
		this.x = x;
		this.y = y;
		this.z = z;
	}

	
}

 

 

 

Edited by Lumby
Posted
  On 10/14/2018 at 3:38 AM, Lumby said:

is missing a mapping

Expand  

This means you did not register the tile entity. However if you store this in a TileEntity it will only store it once for all players. So you should store it in the player as a capability instead.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

My bad, sorry that was a dumb move on my part -.- I keep forgetting to register my tile entities. Thanks for helping and tolerating my ignorance lol.

 

  On 10/14/2018 at 3:43 AM, Animefan8888 said:

it will only store it once for all players.

Expand  

For my purposes it doesn't matter since I'll only have one of these portals in my world. I did however, also think about using capabilities to handle this beforehand, but I read somewhere that whenever a player respawns or dies custom capabilities added by forge are cleared and need to be readded through a player clone. I didn't want to bother with that if all players are going to teleport to the same place any way. I'm still curious though, is that true?

Posted
  On 10/14/2018 at 3:54 AM, Lumby said:

I'm still curious though, is that true?

Expand  

Yes, but it is as simple as copying over the data from the previous player instance to the new one in the PlayerCloneEvent.

  On 10/14/2018 at 3:54 AM, Lumby said:

For my purposes it doesn't matter since I'll only have one of these portals in my world.

Expand  

I assume you mean one portal in the overworld/nether/end(whatever dimension you travel from to get to your dimension). Would I be correct in assuming that?

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://mclo.gs/e8nuqSA My friend and I are having the same issue with this pack. We're trying to play on BMC4 with a bunch of extra mods. The game loads up to 'mod gathering' and then crashes. Mod list changes beyond the modpack: Added mods: alexscaves-2.0.2.jar alexsmobsinteraction-5.4-all.jar Apotheosis-1.20.1-7.4.8.jar ApothicAttributes-1.20.1-1.3.7.jar ApothicCombat-1.20.1-1.1.0.jar ApothicCurios-1.20.1-1.0.3e.jar ArmorPoser-forge-1.20.1-2.2.2.jar ars_nouveau-1.20.1-4.12.7-all.jar attributizer-2.1.jar bendy-lib-forge-4.0.0.jar betterarcheology-1.2.1-1.20.1.jar bettercombat-forge-1.8.6+1.20.1.jar BetterThirdPerson-Forge-1.20-1.9.0.jar born_in_chaos_[Forge]1.20.1_1.7.jar cataclysm_ut_lite-AT - 1.20.1.jar celestisynth-1.20.1-1.3.1.jar cobweb-forge-1.20.1-1.0.1.jar common-networking-forge-1.0.5-1.20.1.jar Critters n' Crawlers-2.2.2-mc1.20.1.jar crittersandcompanions-forge-2.2.2.jar domesticationinnovation-1.7.1-1.20.1.jar dummmmmmy-1.20-2.0.6.jar emotecraft-for-MC1.20.1-2.2.7-b.build.50-forge.jar EmoteTweaks-4.0.2.27-forge.jar exposure-1.20.1-1.7.14-forge.jar faunify-forge-1.20.1-1.1.2.jar hallucinatory_plants-2.3.0-1.20.1-forge.jar Icarus-Forge-2.12.0.jar integrated_api-1.5.1+1.20.1-forge.jar irons_spellbooks-1.20.1-3.4.0.9.jar iwannaskate-1.2.0.jar l2library-2.5.1.jar letsdo-API-forge-1.2.15-forge.jar letsdo-bakery-forge-2.0.5.jar letsdo-brewery-forge-2.0.3.jar letsdo-brewery-forge-2.0.5.jar letsdo-candlelight-forge-2.0.2.jar letsdo-farm_and_charm-forge-1.0.4.jar letsdo-herbalbrews-forge-1.0.12.jar letsdo-nethervinery-forge-1.2.17.jar letsdo-vinery-forge-1.4.39.jar modulargolems-2.5.19.jar mutil-1.20.1-6.2.0.jar Pehkui-3.8.2+1.20.1-forge.jar Placebo-1.20.1-8.6.3.jar player-animation-lib-forge-1.0.2-rc1+1.20.jar Powah-5.0.10.jar productivebees-1.20.1-12.6.0.jar Rats-1.20.1-8.1.3.jar refinedstorage-1.12.4.jar refinedstorageaddons-0.10.0.jar RSInfinityBooster-1.20.1-1.0+41.jar rsjukeboxes-1.20.1-1.0.1.0.jar ScorchedGuns-0.4.1-1.20.1.jar simplyswords-forge-1.56.0-1.20.1.jar sophisticatedbackpacks-1.20.1-3.23.23.1281.jar sophisticatedcore-1.20.1-1.2.75.1033.jar soul-fire-d-forge-1.20.1-4.0.11.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar the_bumblezone-7.7.1+1.20.1-forge.jar the_dirty_stuff-2.1-forge-1.20.1.jar traveloptics-4.4.0-1.20.1.jar unusualprehistory-1.5.0.3.jar voicechat-forge-1.20.1-2.5.30.jar wits-1.1.0+1.20.1-forge.jar xercapaint-1.20.1-1.0.1.jar Updated mods: azurelib (3.0.8 > 3.0.9) lithostitched-forge-1.20.1-1.4.10.jar > lithostitched-forge-1.20.1-1.4.11.jar  
    • Graphics are irrelevant for a server. According to google, it should support 20-40. I literally asked it "how many players on a lightly modded minecraft server will a ryzen 5 2600 with 32GB ram support?" Maybe someone with some real world experience has further input. I can say without a doubt that if you run Linux as opposed to windows for the server operating system, you will get better performance and have more resources available to your server.
    • Could someone help me to figure out what's the problem?  I get this crash when I try to enter to a world in forge 1.12.2:  The game crashed: exception in server tick loop Error: java.lang.NullPointerException: Exception in server tick loop Error code: -1 here is the crash report crash-2025-07-15_20.44.02-server333.txt
    • I know some one who wants to host a moderately large lightly modded(less than 80~ mods, vanilla + type stuff) minecraft server expecting about 50-60 players at max and 15-25 consistent players. The main game play will be more of a building and mod progression type of thing not a pvp smp. The specs on the pc i use as a standalone server are  -ryzen 5 2600 -32 gb 3600 ram -gtx1050 -Samsung 870 QVO SSD -internet is good enough 700mb up 200mb down Would it be able to support this if not what would you recommend. (I would use server optimization mods and preloading chunks.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.