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Posted

Hello i am wondering where in the code the model is rotated depending where the entity is looking.

1 minute ago, Discult said:

Hello i am wondering where in the code the model is rotated depending where the entity is looking.

In the renderer class. IE where the Model fields are stored.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
1 minute ago, Animefan8888 said:

In the renderer class. IE where the Model fields are stored.

Can you give a string of text of what it might look like pls

 

2 minutes ago, Discult said:

Can you give a string of text of what it might look like pls

 

this.model.setRotationAndAngles(...)

Dont quote me on the method name lol

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
2 minutes ago, Animefan8888 said:

this.model.setRotationAndAngles(...)

Dont quote me on the method name lol

hmm i have that but it doesn't rotate my model when the entity box rotates?

 

5 minutes ago, Discult said:

entity box rotates?

What does entity box mean? Are the values changing on the client?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
Just now, Animefan8888 said:

What does entity box mean? Are the values changing on the client?

I mean the blue line when Ctrl-B is hit when it moves the model moves but for my model it doesn't so i am wondering if i am missing the code for it so i am asking what is the string to make it rotate.

maxresdefault.jpg

  • Author

Fixed my problem all is good i had i removed the super.doRender and when i added it back it fixed my problem

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