[1.12.2] getMaterial and actual state
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By TileEntity · Posted
The first lines mentioned it: java.lang.NoSuchFieldError: seasons at bl4ckscor3.mod.snowundertrees.SereneSeasonsHandler.tryMeltSnowUnderTrees So snowundertrees is already using compatibility features for sereneseasons But this issue indicates that both mod builds are not matching (snowundertrees expecting functions from sereneseasons which are not available -> outdated build) -
Welp, turns out what I was looking for was already there inside debug log 😆 The logs starting with [mixin/]: Mixing contain what I was looking for. Not exactly the easiest way to grab the data I need, but nothing a bit of greping cannot fix
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OMG YOU'RE A LIFE SAVER! For future reference, where did you see in the log that was the issue?
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Foreword: I am not asking how to develop mods with mixins. The problem: I have been building a large modpack (approaching 400 mods and I haven't finished yet) for a past couple of weeks and (just as expected) I have finally run into some performance issues. I am aware of the existence of spark and Observable, which are excellent tools, but these won't help here. I suspect one of the mods did something silly to one of the Entity (sub)classes and I intend to track it down. Binary chop is not a feasible option here. A single reproduction cycle can take a couple of hours - combine that with the tangled mess of dependencies between the mods and you get the perfect recipe for a huge headache. What I am looking for is a command/tool capable of logging [modid]<->[modified class] pairs. Or at the very least print all involved modid's for a given classname. I am fairly certain this information is already somewhere inside the running instance, I just don't know how to get it out. Can someone point me in the right direction? 😅
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By TileEntity · Posted
Does it work with a pre-configured modpack? Try this one: https://www.curseforge.com/minecraft/modpacks/boundless-journeys-scholars-and-secrets-fabric
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