Jump to content

Recommended Posts

Posted

hai so i manage to make a Cfg file that currently look likes this

 

# Configuration file

stats {
    I:experienceValue=15
}

 

i want to know how i could pull the number of the experienceValue for my custom mob entity

 

any help for this noob? 

Posted

What do you mean by 

13 minutes ago, Jenssons said:

manage to make a Cfg file that currently look likes this

Did you create the file in a text editor? Using the @Config annotation system? Using the Configuration class?

 

You need to either use the @Config annotation system or the Configuration class. If you are using the annotation system it is as simple as referencing a field from the annotated class. If you are using Configuration you will need to load it in the FMLPreInitializationEvent and store to a field. You can then obtain the values by using Configuration#get to get a property and then use one of the getters of the Property to actually get the value. For example:

Configuration cfg = ... // Read in FMLPreInitializationEvent.

int experienceValue = cgf.get("stats", "experienceValue", 15).getInt();

 

Posted (edited)
4 minutes ago, V0idWa1k3r said:

What do you mean by 

Did you create the file in a text editor? Using the @Config annotation system? Using the Configuration class?

 

You need to either use the @Config annotation system or the Configuration class. If you are using the annotation system it is as simple as referencing a field from the annotated class. If you are using Configuration you will need to load it in the FMLPreInitializationEvent and store to a field. You can then obtain the values by using Configuration#get to get a property and then use one of the getters of the Property to actually get the value. For example:


Configuration cfg = ... // Read in FMLPreInitializationEvent.

int experienceValue = cgf.get("stats", "experienceValue", 15).getInt();

 

yeah i used the ConfigHandler.writeConfig way xP

 

(i have no idea what im looking for so linking me to that doct is confusing)

Edited by Jenssons
Posted
27 minutes ago, Jenssons said:

well i cant figure this out. :L

You can read this if you want to use the annotation system to create your config.

 

Or in your FMLPreInitializationEvent method you can call FMLPreInitializaionEvent#getSuggestedConfigFile() which will give you a File with the suggested path(a cfg file in the config directory with your mods modid as the file name).

 

Then you can create a new instance of Configuration with said File instance and then use the methods within that instance to construct your config file and load data into fields.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • seguridad seguridad
    • I am creating a server with mods but when i try tostart it it say in the logs:   [29Jan2025 20:36:50.715] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/fmlcore/1.20.1-47.3.27/fmlcore-1.20.1-47.3.27.jar is missing mods.toml file 159[29Jan2025 20:36:50.717] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar 160[29Jan2025 20:36:50.717] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/javafmllanguage/1.20.1-47.3.27/javafmllanguage-1.20.1-47.3.27.jar is missing mods.toml file 161[29Jan2025 20:36:50.718] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar 162[29Jan2025 20:36:50.718] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/lowcodelanguage/1.20.1-47.3.27/lowcodelanguage-1.20.1-47.3.27.jar is missing mods.toml file 163[29Jan2025 20:36:50.719] [main/DEBUG] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Considering mod file candidate /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar 164[29Jan2025 20:36:50.719] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /server/libraries/net/minecraftforge/mclanguage/1.20.1-47.3.27/mclanguage-1.20.1-47.3.27.jar is missing mods.toml file
    • How do you configure the entity reach of a custom weapon? Asking for 1.21 Minecraft parchment
    • This topic is over a year old. If you are having an issue, please read the FAQ for the proper way to post logs, and create your own thread.
    • hello i have been trying to put this specific pack for a while now but ive been hit with a new error everytime. no matter if its a previous version or if i change the pack format it will just not work please help latest log:https://mclo.gs/b6Qra5d <----- this is with pack version 1.20 no changes done to it debug log: https://mclo.gs/jczkfRK
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.