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Posted (edited)

I have an entity which a player can control via a gui. That entity is also a chunkloader so controlling becomes possible no matter where that entity will be. The gui also displays the entity with specific data e.g. if i tell the entity to stand still it would have a sitting animation which also should be shown in the gui. Now if the entity goes out of render distance its not available to the client anymore and thus the gui shows nothing too. Now all of the client-server sync happens in the EntityTracker but thats all hard coded. The factors of wether an entity should be added/removed to the client world is determined by the tracking distance, which you specify when you register your entity, and your render distance (EntityTrackerEntry#updatePlayerEntity).

Is there any other way i can keep an entity always loaded on the client side? 

Edited by Flemmli97
Posted
18 minutes ago, Flemmli97 said:

Is there any other way i can keep an entity always loaded on the client side? 

You have two options: save the data to the player aswell as the entity or sync the data from the server to the client on request for the gui.

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