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Posted
9 minutes ago, TheGoldenProof said:

I'm kindof new to this but I think every block is also an item and so you have to have an item json in the right places

I don't think so, I've looked at other mods and it doesn't look like I need more than the 2 jsons I have...

Posted (edited)

blocks need 3 json files. 

assets/modid/models/block  > example_block.json

assets/modid/models/item  > example_block.json

assets/modid/blockstates  > example_block.json

 

(1.12.2)

Edited by nov4e
Posted

ItemBase (and BlockBase) are an antipattern.

https://github.com/tamirco2003/temporary-modding/blob/master/java/my/ghost20000/first/item/ItemBase.java

 

Do this like the block tutorial does:

this.setUnlocalizedName(this.getRegistryName())

Ditto here.

 

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
4 hours ago, Ghost20000 said:

Wait, I'm confused. Why do I need to set the unlocalized name to the registry name?

What else would you set it to? the unlocalised name is used for translation. It makes pretty much no sense not to use the registry name. You might want to take a look at https://github.com/Cadiboo/Example-Mod, It's a base workspace that you can just download and start modding in. Here's an excerpt from the README of the repository.

 

Modding with Minecraft Forge is pretty simple, but it has quite a few conventions & pre-requisites that are unique to it and are actually pretty important and vital to having your mod work properly. I’ve been Modding for a little while, and have been programming & coding for a few years now so I’ve put together an Example Mod to help new modders start Modding (in the correct way, using the right conventions etc) as fast as possible, with as little hassle as possible and with as few problems as possible.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
5 hours ago, Cadiboo said:

What else would you set it to? the unlocalised name is used for translation. It makes pretty much no sense not to use the registry name. You might want to take a look at https://github.com/Cadiboo/Example-Mod, It's a base workspace that you can just download and start modding in. Here's an excerpt from the README of the repository.

 

Modding with Minecraft Forge is pretty simple, but it has quite a few conventions & pre-requisites that are unique to it and are actually pretty important and vital to having your mod work properly. I’ve been Modding for a little while, and have been programming & coding for a few years now so I’ve put together an Example Mod to help new modders start Modding (in the correct way, using the right conventions etc) as fast as possible, with as little hassle as possible and with as few problems as possible.

Ok, I'll start to follow the tutorial less and look at the example mod more. Thanks!

  • 3 years later...
Posted

Thank you Thank you Thank you!!!!!! I've spent days trying to fix my block issue, and what luck, I found this post and realized I forgot the blockstates file! Thank you so much again!

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