Posted March 21, 201312 yr In eclipse the item opened up with its texture but in minecraft the item shows up but without its actual texture it shows up as "Texture Not found."
March 21, 201312 yr in your mcp/src/Minecraft folder add mods/<yourModName>/textures/items/<itemName>.png in textures is where you set all your sub folders blocks items ect.
March 21, 201312 yr Author in your mcp/src/Minecraft folder add mods/<yourModName>/textures/items/<itemName>.png in textures is where you set all your sub folders blocks items ect. I know that, it works in eclipse but not when i put it in my actually minecraft.
March 21, 201312 yr Author i meant in my mcp opened into eclipse the item has the texture it should have. But when i recompile and reobuscate it and put it into my mods folder it loads the mod but the item lost its texture. it says it can't find it.
March 21, 201312 yr To clarify, INSIDE the zip folder that actually contains your mod, you need to add another folder called mods.. Here's what I mean: Zip File: LotsOBlocks.zip These are the folders you'd need inside that zip file: LotsOBlocks mods And inside of that mods folder will be the textures folder, and inside of that you'll need another folder called LocksOBlocks, and inside of that two folders, called items and blocks, respectively, and inside of those two folders, finally, will be your textures. Minecraft will then recognize your textures, provided all your code is in order.
March 21, 201312 yr Author Can you please upload to media fire a fake mod without the code for me to see how this is done
March 24, 201312 yr You should have the textures like this: Zip-Root |__mods |__textures |__ModName |__items |__files |__blocks |__files Theres your fake mod zip file inn text right there. If you guys dont get it.. then well ya.. try harder...
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