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How do I properly use TickEvents


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package erik.smashbell;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class TickHandler {
    public void onServerTick(TickEvent.ServerTickEvent event){
        if (event.phase == TickEvent.Phase.END){
            System.out.println("===============IM HERE==============");

I started to make timer using ticks but didn't finish it.....

This does not show anything in console

Edited by ErikDaGreat

The new guy

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11 minutes ago, ErikDaGreat said:



12 minutes ago, ErikDaGreat said:

public void onServerTick

To be static.


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Forge and vanilla BlockState generator.

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  • 2 weeks later...
4 hours ago, D4RSORC said:

If you use:


You don't need to register anything, it is registered automatically. You need to register event handlers that don't have @Mod annotation. Read about it here: https://mcforge.readthedocs.io/en/latest/events/intro/

if you use @Mod.EventBusSubscriber, your methods need to be static

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