Jump to content

[1.12.2] How do i stop my block from dropping itself [Solved]


Recommended Posts

i have a block that a want to multiple items (which it does) but i cant figure out how to get it to stop dropping itself




public class CowCarcassBlock extends CustomBlock {
    public CowCarcassBlock(String name) {
        super(Material.ROCK, name);
        this.setHarvestLevel("pickaxe", 0);
    public Item getItemDropped(IBlockState state, Random rand, int fortune) {
        return super.getItemDropped(state, rand, fortune);
    public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune)

        Random rand = new Random();
     int n = rand.nextInt(3) + 1;
     int a = rand.nextInt(3) + 1;
     int b = rand.nextInt(3) + 1;
     int c = rand.nextInt(3) + 1;

    super.getDrops(drops, world, pos, state, fortune);

    drops.add(new ItemStack(ItemInit.cowbelly, n));
    drops.add(new ItemStack(ItemInit.cowleg, a));
    drops.add(new ItemStack(ItemInit.cowshoulder, b));
    drops.add(new ItemStack(ItemInit.cowrump, c));



    public BlockRenderLayer getBlockLayer()
        return BlockRenderLayer.CUTOUT;

    public boolean isFullCube(IBlockState state)
        return false;
    public boolean isOpaqueCube(IBlockState state) {
        return false;

    public CowCarcassBlock setCreativeTab(CreativeTabs tab) {
        return this;




Edited by Trhod177
Link to comment
Share on other sites

3 hours ago, Trhod177 said:

 @Override     public Item getItemDropped(IBlockState state, Random rand, int fortune) {         return super.getItemDropped(state, rand, fortune);     }

Remove the other methods relating to drops and return Items.AIR from this method.

About Me


My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

6 hours ago, Trhod177 said:

super.getDrops(drops, world, pos, state, fortune);

I believe you can just get rid of this here super call.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello all! I'm currently trying to make the Biomes o' Plenty mod (1.12.2 version) compatible with my shaderpack (BSL v8.5). Even after I've already inserted a "shaders" folder with a correctly-formatted blocks.PROPERTIES file within the assets folder of the .jar, it still does not wave the textures from the mod. I definitely thought this was going to work since I noticed the 1.19.2 version of the mod laid it out exactly like that and it worked perfectly when my PC was able to run 1.19.2 Forge... ^^;;; Could there be some missing link I'm not getting at here?
    • After much experimentation I finally realised why this doesn't work and how to fix it. The critical component to understand here, is that ItemCraftedEvent is called before the crafting ingredients are purged from the crafting slots; this all happens in ResultSlot.java's onTake method: We can see here the first line fires checkTakeAchievements, this is what fires the ItemCraftedEvent (after a few method calls). Then we can see the purge behaviour. I worked around this by creating a CarverItem class, which uses hasCraftingRemainingItem and getCraftingRemainingItem to hook into ResultSlot.onTake: Now, I reconstruct my ItemCraftedEvent handler, and using some smart tags (which I omit for brevity), I handle two cases: 1. When crafting a carved item, I damage the tool used in the recipe 2. When crafting a carving tool from a repair recipe, I manually purge the input tools as with the new CarverItem class, as otherwise items would be duplicated   This has now greatly improved implementation, beyond my expectations, for the standard crafting table and the user's inventory crafting grid. A user can now click or shift-click 'carve' items, with no duplication or issues that I have spotted so far.  
    • Hi, I'm having issues launching my Forge 1.20.1 installation (47.2.0). I keep getting error code 1, and all the logs abruptly pause with the game attempting to open GL 4.6. Latest Crash: https://pastebin.com/zsP5Wipk Debug (No idea what the real name is) Log: https://pastebin.com/CzvqhNq0   Thanks for the help!
    • In the most up to date version of Allthemods 6 (v1.9.2) the stoned bee is not able to be interacted with apart from putting it into an empty bee jar. I can't breed the bee or put it into my aviary breeder. When I try to put it into the breeder it says import unsuccessful. The stoned bee is one of the most important bees for advancing in the mod so it is rather unfortunate that it is not working as intended.
    • Everytime I try to run the Forge 1.20.1 - 47.1.0 Installer, only appears an a black window and then closes. I don't appear the installing menu anymore.
  • Topics

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.