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[1.10.2] Upper slab variant differs in mp and sp


Boohja

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Hi there.

 

Again, I need some help or hints regarding custom slabs...

I have some custom slabs with different variants for the material. So far, everything is working just fine - as long as I am testing this mod on a singleplayer world.

On a multiplayer server, all my upper/top singleslabs have the defined default variant (according to the F3 mouseover information)

 

Before posting a chunk of code... does this sound familiar?

I mean, different textures or render problems in general, ok, fine. But variants depending on sp/mp? 

 

 

Thanks in advance

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7 minutes ago, Boohja said:

Before posting a chunk of code... does this sound familiar?

Sounds like a desync issue you'll have to tell the client from the server what the variant is.

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  • 1 month later...

Sorry I didn't respond, had some stressful months :)

 

I'm not sure, if the server really knows the correct variant:

 

Right after placing an upper slab, it quickly changes to the corresponding default variant.

Breaking this slab drops the correct slab variant (not the default one).

If I break the slab after restarting the server, it drops the default variant...

 

Where could this desync happen?

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How are you making your custom slabs, please post a GitHub repo

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