Posted November 20, 20186 yr So if I have, lets say, a stack of 10 bottles, when I right click to milk a cow, it deletes the whole stack and replaces it with a filled bottle, whereas it needs to just add a filled bottle to the inventory and not delete the stack. I looked through EntityCow code in the milking event, but it's not working. Not sure what concept I'd have to add to the code below. Spoiler @SubscribeEvent public void onEntityRightClicked(PlayerInteractEvent.EntityInteract event) { World world = event.getWorld(); EntityPlayer player = event.getEntityPlayer(); ItemStack itemstack = player.inventory.getCurrentItem(); if (!world.isRemote) { if (event.getTarget() instanceof EntityCow) { if (itemstack.getItem() == MyItems.BOTTLE && !event.getEntityPlayer().capabilities.isCreativeMode) { player.inventory.setInventorySlotContents(event.getEntityPlayer().inventory.currentItem, new ItemStack(MyItems.MILK)); player.playSound(SoundEvents.ENTITY_COW_MILK, 1.0F, 1.0F); } } } }
November 20, 20186 yr 1 hour ago, Siqhter said: event.getEntityPlayer() First off this is a little repetitive you created a variable for this. 1 hour ago, Siqhter said: setInventorySlotContents This method sets the slots contents whereas you just want to decrease the stack size. Use ItemStack#setCount to set the count. Then call InventoryPlayer#addItemStackToInventory or similar VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author I understand now why I should use addItemStackToInventory, but I'm just not clear on the set count.
November 20, 20186 yr 1 minute ago, Siqhter said: but I'm just not clear on the set count. An ItemStack has a count of how many "items" are in it. So if you fill one you need to set the count to the count - 1. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author Ok, that makes sense, but for some reason I'm crashing when I initialize the variable player that I defined at the top of my class.
November 20, 20186 yr 20 minutes ago, Siqhter said: Ok, that makes sense, but for some reason I'm crashing when I initialize the variable player that I defined at the top of my class. Post the whole class file. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author public class MainEvents { @SubscribeEvent public void inventoryif isRemoteif instanceof if EMPTY_BOTTLE capabilitiesisCreativeModeinventorynew BOTTLED_MILKENTITY_COW_MILK1.0F1.0F
November 20, 20186 yr Author Spoiler public class MainEvents { EntityPlayer player; @SubscribeEvent public void onEntityRightClicked(PlayerInteractEvent.EntityInteract event) { World world = event.getWorld(); ItemStack itemstack = player.inventory.getCurrentItem(); if (!world.isRemote) { if (event.getTarget() instanceof EntityCow) { if (itemstack.getItem() == ModItems.EMPTY_BOTTLE && !player.capabilities.isCreativeMode) { itemstack.setCount(-1); player.inventory.addItemStackToInventory(new ItemStack(ModItems.BOTTLED_MILK)); player.playSound(SoundEvents.ENTITY_COW_MILK, 1.0F, 1.0F); } } } } } If I define player locally it works, but I'm not sure why. Also I posted what I originally had, I know the .setCount isn't correct. Edited November 20, 20186 yr by Siqhter
November 20, 20186 yr 13 minutes ago, Siqhter said: public class MainEvents { @SubscribeEvent public void inventoryif isRemoteif instanceof if EMPTY_BOTTLE capabilitiesisCreativeModeinventorynew BOTTLED_MILKENTITY_COW_MILK1.0F1.0F That doesnt even compile. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr 13 minutes ago, Siqhter said: EntityPlayer player; You never instantiate it, so it is null. Basic Java. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author Well, I know, like I said it was the code I originally had, I tried reposting because the formatting got screwed up. Let me repost in a second.
November 20, 20186 yr 16 minutes ago, Siqhter said: itemstack.setCount(-1) This sets the count of how many items are in the stack. So when this is called you know have -1 bottles. Use ItemStack#getCount VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author Ah, I see. I debugged my code and can confirm it is running twice. e.g. Instead of subtracting 1 bottle from the stack, it takes 2. Aside from that it it working. Here is the correct class. Spoiler public class MainEvents { EntityPlayer player; @SubscribeEvent public void onEntityRightClicked(PlayerInteractEvent.EntityInteract event) { World world = event.getWorld(); player = event.getEntityPlayer(); ItemStack itemstack = player.inventory.getCurrentItem(); int stackCount = itemstack.getCount(); if (!world.isRemote) { if (event.getTarget() instanceof EntityCow) { if (itemstack.getItem() == MyItems.BOTTLE && !player.capabilities.isCreativeMode) { player.playSound(SoundEvents.ENTITY_COW_MILK, 1.0F, 1.0F); player.inventory.addItemStackToInventory(new ItemStack(MyItems.MILK)); itemstack.setCount(stackCount-1); } } } } I added this so it would add the final bottled item to the players current hand when the stack of empty bottles is depleted. Spoiler if (itemstack.isEmpty()) { player.setHeldItem(player.getActiveHand(), new ItemStack(MyItems.MILK)); } Edited November 20, 20186 yr by Siqhter
November 21, 20186 yr Author Well, I realized if I return true then it doesn't allow both hands (from EnumHand) to be fired. But it still runs the addItemStackToInventory code twice. Spoiler EntityPlayer player; @SubscribeEvent public boolean onEntityRightClicked(PlayerInteractEvent.EntityInteract event) { World world = event.getWorld(); player = event.getEntityPlayer(); ItemStack itemstack = player.inventory.getCurrentItem(); int stackCount = itemstack.getCount(); EnumHand hand = EnumHand.MAIN_HAND; if (!world.isRemote) { if (event.getTarget() instanceof EntityCow) { if (itemstack.getItem() == MyItems.BOTTLE && !player.capabilities.isCreativeMode) { player.playSound(SoundEvents.ENTITY_COW_MILK, 1.0F, 1.0F); itemstack.setCount(stackCount-1); System.out.println("break_1"); if (itemstack.isEmpty()) { System.out.println("break_2"); player.setHeldItem(hand, new ItemStack(MyItems.MILK)); } else if (!player.inventory.addItemStackToInventory(new ItemStack(MyItems.MILK))) { System.out.println("break_3"); player.dropItem(new ItemStack(MyItems.MILK), false); } } } } return true; }
November 21, 20186 yr Try checking if the hand from the event is the hand holding the ItemStack. You can also use ItemStack#shrink() About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 22, 20186 yr Author On 11/20/2018 at 11:07 PM, Cadiboo said: Try checking if the hand from the event is the hand holding the ItemStack. Well I tried making a conditional like this, but I'm not sure if I'm following you. I understand the idea. Spoiler if (player.getHeldItemMainhand().equals(MyItems.MILK)) { }
November 22, 20186 yr If event.getHand == player.getActiveHand About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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